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Package details
- Latest version
- 3.5
- Last updated
- First released
- Unity version
- 6000.0.70 or later
- Package size
- 14.5 MB
- Files
- 162
- Favorites
- 84
- Views in the past week
- 138
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Keywords
Arcade/Simcade Car Physics
- Price drop
Custom vehicle physics and car controller built for arcade and simcade gameplay. No WheelColliders! Lightweight! Easy setup! Fun gameplay!
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Previous price
$12.00
Price $10.00
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Arcade/Simcade Car Physics screenshot 1
About this asset
PHYSICS & CONTROLLER
- Implements a custom raycast vehicle system. No WheelColliders.
- Lightweight: simplified calculations, more performance.
- Designed for fun arcade and simcade gameplay.
- Multi-raycast suspension:
- Better stability and smoothness.
- Improved handling on slopes and uneven terrain.
- Fixes physics gapping and snapping.
- Customizable ground surface friction (turf, ice, asphalt, etc.).
- Implements Ackermann steering for improved handling with less tire slip.
- Handbrake drifting mechanic.
EASY SETUP
- Customize all physics parameters in the inspector.
- Gizmos and editor tools help with configuration and debugging.
- Quick Start Guide included.
CODE ARCHITECTURE
- Clean code.
- Built to be easy to understand, modify, and build upon.
- Separation of concerns: logic vs. visuals.
- Cherry-pick the parts you need!
- Minimal interdependencies.
- Modularity.
SOUNDS & VISUALS
- Wheels suspension.
- Skid marks and smoke.
- Skid sound.
- Engine sound.
- Tire impact sound.
- Car impact sound.
SAMPLE
- 2 fully configured vehicles: car and bus.
- Map showcasing all features.
- TIP: Use a joystick for the best experience.
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.70f1 | Not listed | Compatible | Not listed |
The sample uses URP, although the system is independent of rendering pipeline.
As listed on the Asset Store.