StrategyCore - Complete RTS & Sim Suite View on Asset Store (opens in new tab)

Package details

Latest version
2.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
13.1 MB
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1,758
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StrategyCore - Complete RTS & Sim Suite

by Tomaž Ravljen (opens in new tab)

4.3 / 5 · 4 ratings

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Build deep, high-performance RTS games like Age of Empires. Includes the heavy-lifting code for resource economies, advanced wall snapping, and massive armies with fluid group formations.

Price $99.99

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Price history

Last 6 months

USD
Price history for StrategyCore - Complete RTS & Sim Suite, 6 months Current $99.99; lowest $70.00; highest $99.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.5.0 released 11 May 2026 v1.5.0 Version 1.6.0 released 23 Jun 2026 v1.6.0 Version 2.0.0 released 4 Aug 2026 v2.0.0

Asset preview

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StrategyCore - Complete RTS & Sim Suite screenshot 1

StrategyCore - Complete RTS & Sim Suite screenshot 1

About this asset

⚔️ Strategy Core: Complete RTS & Sim Suite

🟢 Fully Supports Unity 6 & Unity 2022.3 LTS

Building an RTS in Unity usually means fighting two battles: keeping performance high, and getting completely different systems (like pathfinding, UI, and combat) to actually talk to each other without turning your codebase into spaghetti.

Strategy Core Suite solves that. It brings together standalone RTS packages into a single, fully integrated ecosystem.

Unlike rigid, all-in-one templates that force you to build your entire game inside a pre-made box, this suite is completely modular. Configure your data via ScriptableObjects, and the system automatically converts them to lightweight, highly optimized components on initialization. You can drop high-performance Burst-compiled formation movement or an advanced wall-snapping system directly into your existing project, or use the automated Scene Wizard to setup the scene in seconds.

  • 📄️ Documentation: Link
  • 💬 Join the Community: Discord

📦 What’s Inside? (Save $30)

Instead of buying isolated assets and wasting days trying to glue them together, you get them pre-integrated out of the box.

🚀 Key Features

  • Automated Scene Wizard: Go to Tools, TRavljen, and Scene Wizard to configure your scene instantly. We offer a step-by-step setup for the player, selection, interactions, camera, and UI. No manual reference headaches.
  • Targeted Job System Performance: We use Unity Jobs and the Burst Compiler where they matter most. This powers the boids behavior in our formations and the combat queries inside our spatial grid, keeping your game smooth even with large armies.
  • Advanced Wall and Object Placement: Features modular placement with continuous snapping and automatic gate replacement. Our raycasting automatically detects terrain and colliders for smooth validation.
  • Static vs. Dynamic Formations: Includes a static layout system for placement previews and a dedicated runtime package for managing complex unit movement.
  • Tactical AI: Units feature weighted-distance target selection with smart rules, such as spearmen automatically hunting cavalry. Battle Simulation includes army roster/budget UI, aggressive/defensive modes, and formation attack tasks.
  • Complete RTS Economy: Out-of-the-box data structures for factions, resources, gathering, production queues, and population limits.
  • Save / Load Persistence: Entity, player, task, and world state with JSON storage, migrations, async reload; pause/save/load UI + save slots in Integration.
  • Player UI + Actions API: Actions/hotkeys, details, selection stacks, production, garrison, idle workers, resources; SO/runtime actions with pooling and CanExecute.

🛠️ Technical Specifications

  • Input: Supports all input types. For New Input system, PlayerInput asset was created to specify actions of all packages used.
  • Workflow: Designer-friendly GameObject workflow. You can attach your own scripts, use standard animations, and visually debug prefabs instantly without extra work.
  • Extensibility: Deeply decoupled architecture. Relying on abstract tasks managed by a unified system, you can replace the combat module or specific unit components to inject custom logic safely.
  • Pathfinding: Built natively on Unity NavMesh, with support to easily swap or integrate with A* Pathfinding frameworks.
  • Unity Support: Compatible with Unity 2022.3 LTS through to official Unity 6.
  • Clean Data Management: Use our centralized database tool to manage all your units, structures, research, factions, actions and formation libraries from one Editor window.

📭 Support Ready: Have a question or need help? Reach out via Email or Discord.

📝 Recent Patch Notes (v2.0.0)

  • Added: Persistence / save-load + pause/save/load UI
  • Added: Player UI + Actions API
  • Added: Shared input helpers + PlayerInput assets
  • Improved: Formations & Battle Simulation (roster/budget, placement outline, modes)

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.65f1 Compatible Compatible Compatible Compatible
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.