Particle Water Shader Pro - URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0.2
Last updated
First released
Unity version
6000.1.3 or later
Package size
17.0 MB
Files
58
Favorites
16
Views in the past week
26

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Particle Water Shader Pro - URP

by FangLiu Dong (opens in new tab)

4.5 / 5 · 8 ratings

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This is a Unity shader plugin,that is used to render particle data into a smooth liquid surface. Ideal for rendering simulation systems that use particles as simulation units.

Price $40.00

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Price history

Last 6 months

USD
Price history for Particle Water Shader Pro - URP, 6 months Current $40.00; lowest $40.00; highest $40.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Particle Water Shader Pro - URP screenshot 1

Particle Water Shader Pro - URP screenshot 1

About this asset

Documentation Discord

This is a Unity shader plugin, not a fluid physics simulation plugin. It is used to render particle data into a smooth liquid surface. Ideal for rendering simulation systems that use particles as simulation units.

Magic happens when the pure unity particle system gains power through this particle shader plugin.

This version is specially made based On Unity6's Rendergraph system , which has great improvements over prior version.

The prior version still works with good flexiblity and extension, but with poor visual quality and performance compared to this one.

[Dependencies]:

  • Unity6
  • Universal Render Pipeline

From the publisher's Asset Store listing.

Technical details

  • Rich Demos and Documentation
  • Open Particle Data Input Interface(ready for your case-specific extension ) 
  • Much Higher performance.
    • The number of iterations required has been reduced from 150 to 3.
    • Time required to run the algorithm nearly 10x faster.
    • Required operation Reduced from Per Fluid Surface Per Frame to Once Per Frame
  • Lower bandwidth requirements
    • Required RenderTextures Reduced !
      • One Set Per RenderSurface -> One Set Globally
    • Rendergraph managed RenderTexture brings potential bandwidth improvement.
    • Down sample option to further reduce bandwidth pressure
  • Higher resolution and finer surface, clear layers of water droplets and water surface
  • No param tuning on surface smoothing anymore!
  • A unified rendering shader while supporting per-object visual parameters
  • Support Blending between transparent and non-transparent rendering.
  • DebugVisualize functionality to help debug parameter effects.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.1.3f1 Not listed Compatible Not listed

This version is specially made based On Unity6's RenderGraph system

It works for all Unity6 versions

As listed on the Asset Store.