ProMeshCombiner View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.25 or later
Package size
92 KB
Files
19
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4
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3

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ProMeshCombiner

by Picsis Logic (opens in new tab)

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Mesh Combiner Tool: Easily combine multiple meshes within a prefab into a single, optimized mesh asset to improve performance.

Price $4.99

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Price history

Last 6 months

USD
Price history for ProMeshCombiner, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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ProMeshCombiner screenshot 1

ProMeshCombiner screenshot 1

About this asset

The Mesh Combiner Tool provides a straightforward, customizable script for combining multiple meshes in a prefab into a single, optimized mesh asset. This tool is ideal for developers looking to improve rendering performance by reducing draw calls and organizing complex prefabs. It’s especially useful in performance-intensive projects, such as large-scale environments or high-detail scenes, where draw call reduction is essential.

This tool is easy to integrate into any Unity project without additional dependencies. Simply add the script to your project’s Editor folder, select a prefab, and run the tool from the Unity menu. The tool will automatically combine all meshes (including support for SkinnedMeshRenderers in static form) while preserving material configurations as submeshes.

From the publisher's Asset Store listing.

Technical details

Technical Details:

  • Key Features:Combine multiple meshes and materials within a prefab into a single mesh asset.
    Supports both MeshFilter and SkinnedMeshRenderer components.
    Automatically sets up submeshes to maintain material assignments.
    Utilizes 32-bit index format to handle large, high-vertex-count meshes.
    Integrated directly into the Unity Editor as a custom menu item.
    Saves combined meshes as new assets, preserving the original prefab.
    No external dependencies or Asset Store packages required.
  • Ideal For:Optimizing performance in large scenes or complex prefabs.
    Reducing draw calls for enhanced rendering efficiency.
    Creating custom, static meshes for level building.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.25f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.