GameFlow Engine is a powerful node-based framework for Unity that lets you visually design, execute, and manage gameplay logic — from spawning enemies and triggering cutscenes to handling custom objectives and dialog trees. Its modular flow architecture, extensible block system, and intuitive visual editor enable game designers to plan complete gameplay without writing code, while programmers focus on creating the logic of blocks. This clear separation boosts productivity, eliminates boilerplate, and allows for rapid, parallel interaction between game designers and programmers.
Proven in Competition: GameFlow Engine powered the gameplay and simulation logic in a project that secured 1st place at TEKNOFEST 2025 in the Tourism category, one of the largest international technology festivals with 100+ competing teams. Its reliability, modularity, and designer-friendly workflow were key contributors to rapid prototyping and stable production delivery under real-world conditions.
Built with collaboration and scalability in mind, GameFlow Engine is ideal for teams working on projects of any size – whether you're building a narrative-driven game, a puzzle adventure, or a reactive simulation.
🔑 Key Features
🧠 Use Cases
Whether you're building core gameplay logic or scripting interactions between systems, GameFlow Engine provides the clarity, flexibility, and extensibility needed to stay in control of your game’s flow – without the overhead.
Asset uses "Khronopix" and "KhronopixMono" under CCO License;
See Third-Party Notices.txt for details.