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Package details
- Latest version
- 1.4.0
- Last updated
- First released
- Unity version
- 6000.0.32 or later
- Package size
- 4.7 MB
- Files
- 116
- Favorites
- 48
- Views in the past week
- 30
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.00 on
Keywords
Semi-Realistic Car Physics
Semi-Realistic Car Physics is an asset that is a moderately realistic reproduction of car physics.
Price $18.00
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Price history
Last 6 months
USDAsset preview
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Semi-Realistic Car Physics screenshot 1
About this asset
Links
- WebGL Demo
Features
- Semi-Realistic Car Physics performs realistic calculations despite its simple implementation, allowing you to reproduce the behavior of real cars such as understeer and oversteer.
- The 1.3.0 update has improved the simulation of the drivetrain, so you can now reproduce clutch kicks and other movements.
- A convenient car setup wizard is included. It has an automatic detection function for game objects using regular expressions, and depending on the car model, the setup can be completed in a few seconds.
- The simple implementation makes it a useful learning resource for those who want to create original car behaviors. It is also easy to modify.
- In addition to car behaviors, it also comes with various effects and UIs that will be useful when creating car games.
Note
- The sound effects used in the demo are not included. This is because the Asset Store rules do not allow files that require attribution to be included in the assets. However, they are free materials, so you can download and use them yourself. For more information, please see the included documentation.
From the publisher's Asset Store listing.
Technical details
- We use the conventional Input Manager for input.
- For now, it is limited to four-wheeled vehicles.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.32f1 | Compatible | Compatible | Compatible | Compatible |
The demo scene only works with the built-in rendering pipeline, but since the script is the main asset, it does not depend on a specific rendering pipeline.
As listed on the Asset Store.