Moonflow RampMaker View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.45 or later
Package size
594 KB
Files
10
Favorites
3
Views in the past week
1

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Moonflow RampMaker

by Moonflow Studio (opens in new tab)

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Most of the NPR rendered project need to make some ramp texture. The tool could create ramp texture asset and preview in time, which aimed to progress the work flow.

Price Free

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Price history

Last 6 months

USD
Price history for Moonflow RampMaker, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 3

Moonflow RampMaker screenshot 1

Moonflow RampMaker screenshot 1

About this asset

  • Preview in time
  • Multiple ramp in one texture
  • Mixing with two axis
  • Could be two sides continuous texture
  • Save as config

From the publisher's Asset Store listing.

Technical details

Four step to start using it easily:

  1. Find the material you have to add ramp texture
  2. Right click on inspector view
  3. Select "Link to Ramp Maker"
  4. Add any length of gradient groups you want and preview with your own shader in time

The tool has four toggles to select:

  • Lerp Ribbon : Usually used by the shader which need to mix sample with y axis of the uv of texture. For example, one gradient line means the color of skybox from top to the bottom, while the Y axis means the change in time.
  • Gamma Color: Depends on what color space you need to use.
  • Quad Tex: Select to export texture as a quad texture. Mostly when the result size of not selected version can not be compressed correctly.
  • Loop Vertical: Means that the texture could be two sides continuous on Y Axis

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.45f1 Not listed Compatible Not listed

The preview shader is made by URP environment and tested at the same time. But you can still change the shader code to benefit other pipeline. The rest of the functions don't depended on any render pipeline code.

As listed on the Asset Store.