EasyIdleGame: Complete Idle Clicker Game Toolkit View on Asset Store (opens in new tab)

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Latest version
2.0.1
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6000.3.0 or later
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EasyIdleGame: Complete Idle Clicker Game Toolkit

by NexaCore Interactive (opens in new tab)

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EasyIdleGame simplifies game development, allowing you to create your game with minimal code, letting you focus on creativity and gameplay, and making your process faster, easier, and more fun :)

Price $34.49

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Price history

Last 6 months

USD
Price history for EasyIdleGame: Complete Idle Clicker Game Toolkit, 6 months Current $34.49; lowest $29.49; highest $34.49 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.7.2 released 2 Jun 2026 v1.7.2 Version 2.0.0 released 23 Jul 2026 v2.0.0 Version 2.0.1 released 15 Oct 2026 v2.0.1

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EasyIdleGame: Complete Idle Clicker Game Toolkit screenshot 1

EasyIdleGame: Complete Idle Clicker Game Toolkit screenshot 1

About this asset

Promo Video Disclaimer

Some scenes in the promo video are marked with “*This is not a demo.” These scenes showcase separate ready-to-publish game packages created using Easy Idle Game. The complete projects shown in those scenes are not included with Easy Idle Game and are distributed separately.

Available separately — requires EasyIdleGame

Explore these game templates built with EasyIdleGame:

Each template requires EasyIdleGame and is downloaded separately. These template projects are not included in the EasyIdleGame toolkit download. Open each listing to check its current price, requirements and included content.

Jumpstart your next idle game project with EasyIdleGame! Designed for beginners and experienced developers, this kit provides everything you need to create engaging idle games easily.

✨Everything You Will Ever Need

Whether you want to create a business that produces 1000 types of currencies each second or other businesses, this package will make it possible.

Create as many currencies, businesses, managers, or any other assets as you want.

Enable business auto production automatically or after a manager has been bought.

Increase your business production or reduce cost using the Manager's passive and active boosts.

Skip whole years using prebuild TimeSkip boosts or increase production to the skies with Production and SpeedBoost.

Don't limit yourself to small numbers - you will sooner run out of space to display the number before it hits the limit.

Keep players engaged with levels, statistics, achievements, daily rewards, and prestige progression.

Built-in Idle Profit calculator allows you to produce currencies and business even when you are asleep.

... and that is only the beginning.

✨Almost Infinite Play Time

Built-in prestige systems help you design games that can be played indefinitely. Create rewarding progression loops, meaningful resets, permanent bonuses, and long-term goals that keep players coming back.

✨Drag and Drop to add features

To add managers to a business, add production outputs or lock boosts, simply drag and drop the target ScriptableObject into Unity Inspector.

If you need to execute something on any event, such as OnPrestige, simply drag and drop it into UnityEvent, which is exposed in Unity Inspector.

🛡️Long Term Support

This package is still under development, and therefore, it's not only receiving bug fixes regularly but also new features as well.

🚀 Key features

  • Create Your Game Logic in Seconds - All assets are saved using ScriptableObjects, allowing you to easily create everything in the Unity editor.
  • Just hit Play - No complicated setup, simply assign a few scripts and you are good to go.
  • Your Game UI is Up To You - Stylize your game however you want, you can use prebuilt UI scripts or create your own.
  • Create your Game in Unity Editor - To take full advantage you don't have to code a single line by yourself.
  • Astronomically Large Numbers - Currency amounts are almost unlimited, displayed in user-friendly formats such as K, M, B, T, AA, and AB.

All Features:

Businesses

  • Unlimited business definitions.
  • Upgrades and progression.
  • Lower and upper locks.
  • Business levels and level-up rewards.
  • Cost per production round.
  • Immediate, manual, and automatic production.
  • Randomized production and weighted drop tables.
  • Manual or automatic output collection.
  • Production costs and input-based businesses.
  • Price and cost multipliers.
  • Business merging and configurable merge recipes.
  • Business wrappers for reusable variants.
  • Business groups for shared limits and targeted effects.
  • Businesses that can produce currencies, boosts, managers, or other businesses.

Currencies and large numbers

  • Unlimited currency definitions.
  • Individual and shared maximum-amount constraints.
  • Values up to approximately `1.8 × 10^308 × 10^9,223,372,036,854,775,807`, with limited precision.
  • Compact display formats such as K, M, B, T, AA, and AB.
  • Purchase amount modes and bulk purchasing.

Managers

  • Passive and activatable boosts.
  • Business automation and automatic output collection.
  • Manager upgrades, statistics, and levels.
  • Locks and activation cooldowns.
  • Price multipliers and native bulk purchasing.

Boosts

  • Production and earnings multipliers.
  • Speed multipliers.
  • Price and cost multipliers.
  • Time skips.
  • Auto-production.
  • Player and business XP multipliers.
  • Generic multiplier boosts that combine multiple effects.
  • Boost targeting for individual businesses or business groups.
  • Extensible architecture for custom boost types.

Upgrades

  • Production, speed, cost upgrades, and more... even offline time cap limit.
  • Player and business XP reward upgrades.
  • Currency and business ownership-limit upgrades.
  • Idle production cap upgrades.
  • Global upgrades and business-group targeting.
  • Repeatable purchases and purchase price scaling.
  • Timed upgrades with sequential or parallel queues.
  • Context-aware effects for costs, durations, cooldowns, drop tables, production inputs, merge recipes, and more.

Progression and retention

  • Player level system with XP, titles, descriptions, and rewards.
  • Business levels and upgrade rewards.
  • Built-in and custom player statistics.
  • Achievements, including tiered and repeatable achievements.
  • Daily rewards with exact-day and repeating reward schedules.
  • Prestige requirements, rewards, multipliers, exclusions, and reset controls.
  • Locations with unlocking, purchasing, travel, and starter rewards.
  • Shops, advertisements, external purchase delegation, consumable items, and temporary offers.

Offline progress and persistence

  • Idle-profit calculator for offline earnings.
  • Configurable offline production limits.
  • Profit application that respects caps, stockpiles, and active production.
  • Extensible save and load system.
  • Support for custom save-file implementations.

Flexible production and rewards

  • Fixed, independent-random, and weighted-random outputs.
  • Reusable drop tables and reward tables.
  • Live, snapshot, and concurrent production rounds.
  • Production previews and per-second calculations.
  • Extensible production modifier pipeline.
  • Source-aware economy events for purchases, rewards, production, advertisements, conversions, and resets.

Developer and editor tools

  • UnityEvents and ScriptableObject-based workflows.
  • Built-in audio support with operation-specific audio hooks.
  • Friendly custom inspectors, validation, explanations, and debug tools.
  • Flexible, commented, and extensible code.
  • Assembly definitions for faster reload times.
  • Mobile-friendly performance and workflows.
  • Detailed documentation, migration guidance, and focused feature demos.

Fully customizable

Easy Idle Game provides the systems while leaving the look and feel to you. Use the included displayers and templates, extend the package through its public APIs, or build an entirely custom interface and presentation layer.

Whether you are an experienced Unity developer or building your first idle game, Easy Idle Game gives you the tools to create deep progression, satisfying rewards, and long-lasting gameplay. Start building your game today.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.