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- 2022.3.62 or later
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Vehicle Controller 2D: Car & Bike Physics
A complete kit for side-scrolling 2D driving games: physics-based cars, bikes, trucks and tanks with engine, surfaces, garage upgrades, AI racers, ghost replays and a wizard for your own sprites.
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Vehicle Controller 2D: Car & Bike Physics screenshot 1
About this asset
Vehicle Controller 2D is a complete kit for side-scrolling, hill-climb style driving games. It comes with physics-based cars, bikes, trucks and tanks, the systems that make them feel alive, and six ready-to-play demo scenes. Drop in a prefab and drive, or turn your own sprites into a working vehicle in minutes with the Vehicle Setup Wizard.
Vehicles
- 6 ready vehicles: dirt bike, jeep, sports car, six-wheel truck, tank and a pedal bicycle
- Wheel-joint physics with suspension, air control, rider leaning, handbrake and nitro
- Engine model with torque curve, gears, automatic or manual gearbox, rev limiter and RPM-blended engine sounds
- Tank tracks that wrap around the road wheels and follow the suspension
- Ragdoll driver with adjustable rider pose
Gameplay
- Health and crash damage, fuel and fuel pickups
- Stunt detection: flips, wheelies, stoppies, air time and perfect landings
- Garage with upgradable parts, coins, saving and a free-tuning developer mode
- Trailers and cargo with delivery zones
- Rope bridges, seesaws, boost pads and breakable crates, with object pooling
- AI drivers that read the terrain, a race tracker, and ghost replays of your best run
World
- Surfaces: mud, sand, snow, ice and floating water, each with its own grip, particles and sounds
- Deformable ground: wheels press ruts into mud, sand and snow, and spinning wheels dig deeper
- Endless terrain generator with seeded hills that get harder with distance (standalone, usable in other projects)
Controls, UI and Cameras
- Keyboard, gamepad, touch buttons and tilt, with rebindable controls
- Local split-screen for two players
- HUD with health, fuel and speed bars, a stunt log and a speedometer that fits each vehicle
- Built-in follow camera, plus Cinemachine 2.x and 3.x support
Editor Tools
- Vehicle Setup Wizard (Tools > Cubehole > Vehicle Setup Wizard): pick a vehicle type, drop in a body and wheel sprite, and get a drivable prefab
- Starter shapes and handling presets for quick prototyping
Demo Scenes
Demo, Surface, Endless, Delivery, Race and Split-Screen.
Requirements
- Unity 2022.3 LTS or Unity 6 (compiles without warnings on both)
- Built-in Render Pipeline or URP
- Works with both the old Input Manager and the Input System
- TextMesh Pro (Unity asks to import its Essentials on first use)
Optional packages (detected automatically when installed)
- Cinemachine 2.x / 3.x: Cinemachine follow camera
- Input System: gamepads, tilt, rebinding
- Universal RP (2D Renderer): headlights and nitro glow with 2D lights
- 2D SpriteShape: SpriteShape skin for the endless terrain
Clean, documented C# in its own namespace and assemblies, with a 46-page PDF user guide and scripting reference.
Note: The visual physics package included in the project can be found here: https://github.com/nomnomab/RaycastVisualization
From the publisher's Asset Store listing.
Technical details
Features:
- Uses the Unity physics engine.
- Supports both Bike and Car physics.
- Demo scene included.
- Vehicle graphic included (X2 cars X1 Bike).
- Engine Sounds Included (X3).
- Vehicle Sound Effects (X4).
- Compatible with Mouse and touch input.
- Easy to reskin.
- Battle Tested.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Not listed |
As listed on the Asset Store.