Anomaly Observation Framework View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.23 or later
Package size
1.5 MB
Files
104
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6
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Anomaly Observation Framework

by Uğur Küpeli (opens in new tab)

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Anomaly Observation Framework is the ultimate starting point for creating "I'm on Observation Duty" style games. It provides all the tools and systems for quickly prototyping your idea and more!

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Price history for Anomaly Observation Framework, 6 months Current $49.99; lowest $49.99; highest $49.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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Anomaly Observation Framework screenshot 1

Anomaly Observation Framework screenshot 1

About this asset

Anomaly observation games are a popular genre premiered by the game "I'm on Observation Duty" and taken further by the likes of "Para Eyes".

In these games, the player assumes the role of a security guard who checks surveillance cameras at a location in order to spot anomalies, differences and oddities around a location. The player wins if they survive until the morning.

The Anomaly Observation Framework is a fully featured template for creating such games. It features beautifully written components that are clean, performant and scalable. It was written from the ground up with modularity and customizability in mind. No assumptions toward structure and art style has been made; all systems and managers can be swapped out as per your project's needs.

The framework also provides solutions for creating game/difficulty settings, robust debugging tools, editor extensions, and useful and hopefully inspiring anomaly, scene and UI examples.

From the publisher's Asset Store listing.

Technical details

  • An all-encompassing and modular system to create anomaly spotting games
  • A base anomaly class that can be extended to create unlimited amount of anomaly types
  • Intuitive anomaly reporting system
  • Modular manager classes collected in one Game Manager object
  • Scriptable objects to easily configure game and difficulty settings
  • A robust Timer component
  • Example anomaly behaviour and types
  • Useful editor extensions for creating new game settings and anomaly types
  • A playable demo scene
  • ​An example level selection scene
  • Detailed, extendable and easy to use debugging tools
  • Beautiful and clear documentation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.23f1 Compatible Compatible Not listed

As listed on the Asset Store.