NavIslands Pathfinding — Fast Navigation (with Flying AI & Patrol) View on Asset Store (opens in new tab)

Package details

Latest version
1.0.3
Last updated
First released
Unity version
2022.3.32 or later
Package size
6.8 MB
Files
81
Favorites
28
Views in the past week
8

Price tracking

Last checked
Tracked since
Lowest recorded
$7.50 on

Keywords

NavIslands Pathfinding — Fast Navigation (with Flying AI & Patrol)

by Isch. GameDev (opens in new tab)

4.3 / 5 · 3 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 2
4 stars 0
3 stars 1
2 stars 0
1 star 0

A navigation system that lets your AI characters navigate the environment and avoid obstacles! A* algorithm works on multiple threads, so it ensures fast performance.

Price $15.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for NavIslands Pathfinding — Fast Navigation (with Flying AI & Patrol), 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 12

NavIslands Pathfinding — Fast Navigation (with Flying AI & Patrol) screenshot 1

NavIslands Pathfinding — Fast Navigation (with Flying AI & Patrol) screenshot 1

About this asset

If your game is dynamic, features lots of NPCs, moving platforms and flying enemies, then this asset is for you! Package includes tools to generate the navigation meshes on the scene and different types of AIs.

Main Features

  • The A* pathfinding algorithm will work across multiple connected navigation meshes, and will operate on multiple threads, with the help of Unity Jobs.
  • The package works on any mesh: new navigation grids can be generated on objects with steep slopes, with holes inside them or complex terrains.

Additional Features

The asset also includes some useful built-in tools for AIs, that you can use to add simple behaviors without writing a single line of code!

These include:

  • Flying AI Mode. The agent will fly above the ground and avoid obstacles in the air, while using the A* pathfinding on the horizontal axis,
  • AI Patrol. The agents will traverse the patrol points, and then, on reaching the end point, either go back and forth, loop or just stop. You can also add wait times on each patrol point for specific agent types, so that they pause for n seconds before going to the next point,
  • AI Agent Type. Create agents of type (for example, "Zombie") with shared settings. AIs can transition between different agent types,
  • AI Obstacle Area. An area in the navigation grid that has specific path cost modifiers for each agent type. The AI will either try to avoid the area, or, on the contrary will try to go to it,
  • AI Wander Area. A restricted area on the navigation grid inside which the AI agents wander between different random points.

🔍You can learn more about the asset here:

Documentation

Video Tutorial (Get Started)

Trailer

Discord server

From the publisher's Asset Store listing.

Technical details

Compatibility

The package works in Unity of version 2022 and higher. 

Additional Packages

Unity Mathematics, Unity Burst and Unity Collections must be installed in order for multi-threaded code to work.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.32f1 Compatible Compatible Compatible

As listed on the Asset Store.