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Package details
- Latest version
- 1.4.0
- Last updated
- First released
- Unity version
- 6000.0.32 or later
- Package size
- 443 KB
- Files
- 27
- Favorites
- 14
- Views in the past week
- 3
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.00 on
Keywords
WheelCollider2
This is a replacement component for the WheelCollider that supports a realistic friction model and 3D collision detection.
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Price history
Last 6 months
USDAsset preview
1 / 3
WheelCollider2 screenshot 1
About this asset
# Links
- WebGL Demo
# Features
## Realistic Friction Model
Equipped with a realistic friction model, as used in vehicle dynamics analysis. It provides significantly more realistic behavior than WheelCollider.
## 3D Collision Detection
Implements 3D collision detection using Rigidbody.SweepTest. This allows for smooth driving on bumpy or pockmarked roads where WheelCollider would struggle.
## Excellent Usability
No complex settings are required. It works just like WheelCollider, so if you've used it before, you'll be able to use this right away.
## Simple Car Controller Included
You can build a drivable car without writing any scripts. Please note, however, that this is a basic controller intended for demonstration purposes. For a full-featured car controller, please consider purchasing SRCP.
## Full Source Code Access
The code is not compiled into a DLL. All source code is accessible, allowing you to modify it to your needs.
# Note
The 3D car models used in the key images and demos are not included. A simple 3D model is provided instead.
From the publisher's Asset Store listing.
Technical details
- The accuracy of the simulation depends heavily on fixedTimeDelta. It is tuned to the default fixedTimeDelta, but reducing fixedTimeDelta can dramatically improve the behavior. If the behavior is unnatural or jittering occurs, try reducing fixedTimeDelta.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.32f1 | Compatible | Compatible | Compatible | Compatible |
The demo scene is built with URP, but the asset itself has no dependencies on a specific rendering pipeline.
As listed on the Asset Store.