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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.33 or later
- Package size
- 47 KB
- Files
- 22
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- 1
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- 7
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Grand Pool by Gtion
The Easiest Pooling System you could ever see is HERE! No hassle setups, install and use right the in your code, you won't regret! *I used it on every project i work on
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Last 6 months
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Grand Pool by Gtion screenshot 1
About this asset
This is the EASIEST solution of pooling system, Setup is not essential just do this
`Prefab.GetPool()` , that's it!
A pooling system in Unity is a performance optimization technique used to manage the creation, reuse, and destruction of objects in a game or application. Instead of creating and destroying objects (such as game objects or prefabs) frequently, which can be computationally expensive and lead to memory fragmentation, a pooling system keeps a pool (collection) of inactive objects ready to be reused.
QnA
- Is it Mobile Friendly?
- Surely YES!, i used it myself in every project.
- No setup needed how?
- You can do setup define how much to prewarm, but if not you'll use default configuration.
- How bout leak?
- It automatically handle clean up
- can it work on ui?
- YES!, i used it for every part need optimization, it can pool anything.
Key Features!
- Pooling GameObject
- Pooling Unity Native Component (Mesh, ParticleSystem, SpriteRendere, etc)
- Pooling Custom Class (Derriven Monobehaviour class)
- Prewarm pooling (Lazy and non-Lazy)
- Pool Limitation
- Clean up pool
- Auto Clean Pool
For more information on this package
Visit Documentation
Contact Support (included in the documentation)
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.33f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.