Documentation | Discord | Mailing list
This package is designed around one goal: maximum flexibility.
Instead of creating assets that only work from a single angle, the rocks use closed geometry, allowing you to rotate, stack and partially bury them to create natural-looking cliffs, rock formations and landscapes without exposing open surfaces.
The library contains 43 modular base prefabs together with 47 handcrafted prefab sets built from those assets. Drop a set into your scene for an instant starting point, or use the individual prefabs to create your own variations.
Every rock, tree, and bush includes multiple material variants, providing over 180 visual variations without duplicating prefabs. The included Next Texture Tool lets you instantly switch between predefined material variants directly inside Unity Editor while keeping your project organized.
Five handcrafted demo scenes showcase different environment types and demonstrate how the assets can be combined into complete, production-ready compositions. Use them for learning, presentation, or as a starting point for your own levels.
Every rock and tree includes custom colliders and LODs, making the assets ready for production from the start.
In addition to the environment assets, the package includes a collection of optional Unity Editor tools created during real production to speed up repetitive level design tasks.
Package Includes:
Included Unity Editor Tools:
Every rock was individually sculpted in ZBrush, while all assets and textures were created by hand without using AI-generated content.