Behavior Designer Pro - DOTS Powered Behavior Trees

Behavior trees are a proven AI technique used by AAA studios to create lifelike, scalable decision-making systems. Behavior Designer Pro brings that same approach into the future with a modern, data-oriented architecture built on Unity DOTS.


Behavior Designer Pro works with GameObjects or Entities, allowing you to choose the workflow that best fits your project. You can adopt DOTS gradually, mix architectures, or use a fully data-oriented setup all while authoring behavior trees visually inside Unity.


By leveraging DOTS for efficient data layout and processing, Behavior Designer Pro reduces the overhead of AI systems and ensures performance remains consistent and predictable as your project scales. These performance gains are noticeable even with a small number of agents, freeing up resources for other aspects of your project.


No DOTS experience is required.


📚Documentation | 🎥Videos | 💬Discussions | 🌐Discord


🏆 Industry Recognition

  • Unity Verified Solution
  • Nominated for the 17th Annual Unity Awards

🧠Why Behavior Trees?

Used by AAA studios, behaviour trees provide a clear, modular way to define complex AI decision-making. Behavior trees are perfect for everything from enemy combatants and NPCs to boss fights and ambient wildlife.


Key Features

Performance & Architecture

  • Built on Unity DOTS for efficient processing and memory access
  • Supports GameObjects, Hybrid, and Entities workflows
  • Zero allocations after startup
  • Quick execution with job system and Burst support
  • Efficient execution that scales smoothly with agent count

Authoring & Tooling

  • Visual node-based behavior tree editor
  • Realtime visual debugger with breakpoints
  • Runtime state inspection
  • Save & Load support

Behavior Design

  • Utility Theory-based task evaluation
  • Conditional Aborts for dynamic responses
  • Shared variables for inter-task communication
  • Event-driven behavior support

Extensibility

  • Familiar and flexible API
  • Custom node and editor extensions
  • Designed for long-term project integration

💡Use Cases

  • Enemy AI: Patrol, chase, flee, or coordinate group attacks
  • Companion AI: Follow, assist, or interact with the player
  • Crowd Simulation: Handle large-scale agent behaviors
  • Resource Management: Gather, manage, or defend game resources
  • World Interaction: Make NPCs, traps, or world items context-aware
  • Simulation Systems: Model animals, crowds, or village behaviors
  • Survival AI: Hunt, flee, or seek shelter dynamically
  • Stealth and Tactical Combat: Intelligent strategic behavior
  • Custom AI Behaviors: Create unique, project-specific behaviors

🤝Seamless Integrations

  • A* Pathfinding Project (with Movement Pack)
  • Animal Controller
  • Dialogue System
  • DOTS Survivors
  • Feel
  • Love/Hate
  • Curvy Splines
  • PlayMaker
  • Quest Machine
  • Sensor Toolkit 2
  • Simple Waypoint System
  • Ultimate Character Controller
  • Ultimate Inventory System

📦Available Add-ons (Separate Purchase)


Behavior Designer Pro represents the forward-looking evolution of behavior trees in Unity, combining proven AI design with steller performance and flexible workflows.