π₯ Position, resize, and rotate objects from any anchor point
π₯ Work with game object bounds based on sprites, colliders, cameras, or text
π₯ Directly set width/height instead of guessing scale values
π₯ Work with groups of objects to get combined bounds and transform as one
π₯ Use advanced align and distribute tools for game object bounds
π₯ Switch between local and global space for all transformations
π₯ Use world units or pixels for all transformations, achieve pixel-perfection
π₯ Create and snap to Guides for structured, consistent layouts
And more!
β Precision Control
β Pixel-Perfect Workflow
β Quality of Life
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πͺ Designed with performance, stability and compatibility in mind!
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