Transform 2D - Anchors, Size, Width/Height, Pixels, Align, Spacing, Guides

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πŸ”₯ Position, resize, and rotate objects from any anchor point

πŸ”₯ Work with game object bounds based on sprites, colliders, cameras, or text

πŸ”₯ Directly set width/height instead of guessing scale values

πŸ”₯ Work with groups of objects to get combined bounds and transform as one

πŸ”₯ Use advanced align and distribute tools for game object bounds

πŸ”₯ Switch between local and global space for all transformations

πŸ”₯ Use world units or pixels for all transformations, achieve pixel-perfection

πŸ”₯ Create and snap to Guides for structured, consistent layouts


And more!


✊ Precision Control


  • Use math operations in all input fields (+, -, *, /) with world units or pixels
  • Copy-paste any anchor point position, size, and rotation between objects

✊ Pixel-Perfect Workflow


  • Single click to toggle between pixels or world units
  • Snap to pixels when dragging objects in scene view
  • Work perfectly with PixelPerfectCamera, just match the global PPUs
  • Auto-fix PPU mismatches and non-pixel-perfect pivots

✊ Quality of Life


  • Quick action buttons to Open Sprite Editor and Find Sprite Asset
  • Sprite asset info showing Pivot and PPU values at a glance

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πŸ’ͺ Designed with performance, stability and compatibility in mind!


  • Works as an independent external tool panelβ€”can be removed at any time.
  • Design-time only with negligible footprint and zero runtime overhead.
  • Works alongside Unity's Transform component without overriding it, ensuring compatibility with other plugins and preserving your standard workflows.


Need help or have any questions?

Join our Discord or contact us at support@bnop.tools