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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 2022.3.47 or later
- Package size
- 3.4 MB
- Files
- 30
- Favorites
- 14
- Views in the past week
- 13
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Prototype Materials
Prototype Materials provides easy to use, UV-less checker and wire materials for an aesthetically pleasing level design that shows distance on your objects.
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Price history
Last 6 months
USDAsset preview
1 / 5
Prototype Materials screenshot 1
About this asset
In brief:
The asset contains two highly customizable shaders and various example materials (that require no UVs) to help you visualize the size of your scene objects easier during prototyping.
Features:
- A procedural checker and wire shader with a customizable main and sub grid
- Does not require UVs and the grid will show the distance in Unity units set by the developer
- Can use tri-planar and top-down projection for either shader
- Different color settings for the top of the object
- Can use World or Object space
- Offset the grid to line it up with your geometry easily
- Uses Shader Graph: developers can change the shaders without hlsl knowledge
- Various example materials ready
- Drag and drop on game objects, or set their materials from the inspector
From the publisher's Asset Store listing.
Technical details
Example material count: 19
Shadergraph count: 2
Shadersubgraph count: 2
Texture count: 1
Documentation: 1 pdf
Scene count: 1
C# scripts: 1, only for render pipeline light intensity settings for the demo scene
Uses shader graph only
Shader type: procedural
UVs required: No
Animated: No
Dependencies: Shader Graph
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.4.8f1 | Compatible | Compatible | Compatible |
| 6000.3.16f1 | Compatible | Compatible | Compatible |
| 6000.0.28f1 | Compatible | Compatible | Compatible |
| 2022.3.47f1 | Compatible | Compatible | Compatible |
Requires Shader Graph 14.0.12 or later.
Does not require UVs to use.
As listed on the Asset Store.