Cyberpunk Neon City - Low Poly Sci-Fi City Environment View on Asset Store (opens in new tab)

Package details

Latest version
1.2.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
14.6 MB
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Cyberpunk Neon City - Low Poly Sci-Fi City Environment

by Backrock Studios (opens in new tab)

4.5 / 5 · 4 ratings

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A low poly cyberpunk city at night: 45 models with prefabs (buildings, shops, neon signs, street kit, props), 5 effects and a demo scene. URP and Built-in.

Price $19.99

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Price history

Last 6 months

USD
Price history for Cyberpunk Neon City - Low Poly Sci-Fi City Environment, 6 months Current $19.99; lowest Free; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.2.0 released 30 Oct 2026 v1.2.0

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Cyberpunk Neon City - Low Poly Sci-Fi City Environment screenshot 1

Cyberpunk Neon City - Low Poly Sci-Fi City Environment screenshot 1

About this asset

Cyberpunk Neon City has 45 low poly models, each with a prefab, plus 5 particle effects and a night demo scene: 11 buildings (4 blocks, 6 shops and a tower), a street kit of 8 road pieces with a sidewalk tile and 3 park tiles, 11 neon signs, and 11 street props and vehicles, among them a sci-fi hover van and a food kiosk.

The demo scene lays it out as a city block of about 240 x 150 m at night: emissive windows and neon signs, 24 lights, rain, smoke and snow, two hover vans flying looping routes, and URP post-processing (bloom, colour grading and vignette).

Most models share one colour texture and one emission texture, so a street draws with very few materials. Buildings, shops and the tower have mesh colliders; roads, tiles, street lamps, the traffic light, hydrant and water tank have colliders too.

The pack ships set up for URP, tested in Unity 2022.3 (URP 14) and Unity 6.6 (URP 17). In a Built-in Render Pipeline project an included editor script switches the materials to Built-in shaders when the pack loads and adapts the demo scene; Tools > Cyberpunk Neon City runs it again. It only changes materials still on the pack's own shaders, so a shader you choose for a pack material stays. Built-in has no post-processing, so the demo has no bloom there. HDRP is not supported.

Several models were authored small and keep the import scale of earlier versions, so existing scenes do not change; the ReadMe lists the scale each one uses in the demo.

Version 1.2.0 adds Built-in support, fixes the demo scene, gives the neon sign panels, shop posters and snow new textures, and keeps the IDs of every model, prefab, material and scene it shares with 1.1, so existing scenes update in place. It no longer includes ten 1.1 models (listed in the release notes).

Key Features:

- 45 low poly models with prefabs: 11 buildings, 12 street kit pieces, 11 neon signs, 11 street props and vehicles

- 5 particle effects: rain, rising smoke, snowfall and 2 blizzards

- Night demo scene of about 240 x 150 m with 24 lights, effects, animated hover vans and URP post-processing

- Emissive neon materials that glow with URP bloom

- URP and Built-in: materials set up automatically for the active pipeline

- Mesh colliders on every building

- 2 to 14,976 triangles per model, 42,051 for one of each

More from Backrock Studios:

Hover Cars - 26 Low Poly 3D Rigged Sci-Fi Cars

3D Drone Pack - 22 Low Poly Rigged Quadcopters

Holo UI: Sci-Fi GUI Kit

3D City Cars - 47 Low Poly Rigged Cars and Vans

3D People Pack - 10 Low Poly Humanoid Rigged Characters

Low Poly Japanese Village - Sakura Island

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From the publisher's Asset Store listing.

Technical details

Models: 45, each with a prefab, from 34 FBX files

Buildings: 4 blocks, 6 shops, 1 tower; street kit: 8 road pieces, a 5 x 5 m sidewalk tile, 3 park tiles

Triangles: 2 to 14,976 per model (42,051 for one of each); buildings 239 to 4,414; road pieces 16 to 222, park tiles 10 to 34, sidewalk tile 2; sci-fi van 3,662

Textures: 1024x1024 colour, emission, normal and AO maps (PNG) and one 2048x2048 PNG; particle textures 128 to 556 px. The Textures folder also holds 17 copies of a 1024x1024 MobileCityTexture.psd (four versions) left from the original FBX exports; one is used by a material

Materials: 15 (URP Lit, Simple Lit and Particles Unlit; Standard and legacy particle shaders in Built-in), both sets also in RenderPipelines/

Particle effects: 5 prefabs

Animation: 2 looping clips (28.9 s and 37 s) for the demo's hover vans

Colliders: mesh colliders on buildings, shops and the tower; colliders on roads, tiles, street lamps, traffic light, hydrant and water tank

UV mapping: yes

LODs: none

Rigging: none

Scale: several models import small; the ReadMe lists the scale each uses in the demo

Render pipelines: URP (tested with URP 14 in Unity 2022.3 and URP 17 in Unity 6.6) and Built-in (setup script included); HDRP not supported

Demo scene: 1, about 240 x 150 m

Minimum Unity version: 2022.3

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f1 Compatible Compatible Not listed

URP and the Built-in Render Pipeline. The materials ship for both: on URP in place, and as NeonCity_URP and NeonCity_BuiltIn sets in RenderPipelines/. In a Built-in project a setup script switches the materials and the demo scene when the pack loads (Tools > Cyberpunk Neon City re-runs it). Tested in Unity 2022.3 and 6.6. HDRP is not supported.

As listed on the Asset Store.