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Package details
- Latest version
- 1.2.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 14.6 MB
- Files
- 142
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Keywords
Cyberpunk Neon City - Low Poly Sci-Fi City Environment
A low poly cyberpunk city at night: 45 models with prefabs (buildings, shops, neon signs, street kit, props), 5 effects and a demo scene. URP and Built-in.
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Cyberpunk Neon City - Low Poly Sci-Fi City Environment screenshot 1
About this asset
Cyberpunk Neon City has 45 low poly models, each with a prefab, plus 5 particle effects and a night demo scene: 11 buildings (4 blocks, 6 shops and a tower), a street kit of 8 road pieces with a sidewalk tile and 3 park tiles, 11 neon signs, and 11 street props and vehicles, among them a sci-fi hover van and a food kiosk.
The demo scene lays it out as a city block of about 240 x 150 m at night: emissive windows and neon signs, 24 lights, rain, smoke and snow, two hover vans flying looping routes, and URP post-processing (bloom, colour grading and vignette).
Most models share one colour texture and one emission texture, so a street draws with very few materials. Buildings, shops and the tower have mesh colliders; roads, tiles, street lamps, the traffic light, hydrant and water tank have colliders too.
The pack ships set up for URP, tested in Unity 2022.3 (URP 14) and Unity 6.6 (URP 17). In a Built-in Render Pipeline project an included editor script switches the materials to Built-in shaders when the pack loads and adapts the demo scene; Tools > Cyberpunk Neon City runs it again. It only changes materials still on the pack's own shaders, so a shader you choose for a pack material stays. Built-in has no post-processing, so the demo has no bloom there. HDRP is not supported.
Several models were authored small and keep the import scale of earlier versions, so existing scenes do not change; the ReadMe lists the scale each one uses in the demo.
Version 1.2.0 adds Built-in support, fixes the demo scene, gives the neon sign panels, shop posters and snow new textures, and keeps the IDs of every model, prefab, material and scene it shares with 1.1, so existing scenes update in place. It no longer includes ten 1.1 models (listed in the release notes).
Key Features:
- 45 low poly models with prefabs: 11 buildings, 12 street kit pieces, 11 neon signs, 11 street props and vehicles
- 5 particle effects: rain, rising smoke, snowfall and 2 blizzards
- Night demo scene of about 240 x 150 m with 24 lights, effects, animated hover vans and URP post-processing
- Emissive neon materials that glow with URP bloom
- URP and Built-in: materials set up automatically for the active pipeline
- Mesh colliders on every building
- 2 to 14,976 triangles per model, 42,051 for one of each
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3D City Cars - 47 Low Poly Rigged Cars and Vans
3D People Pack - 10 Low Poly Humanoid Rigged Characters
Low Poly Japanese Village - Sakura Island
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From the publisher's Asset Store listing.
Technical details
Models: 45, each with a prefab, from 34 FBX files
Buildings: 4 blocks, 6 shops, 1 tower; street kit: 8 road pieces, a 5 x 5 m sidewalk tile, 3 park tiles
Triangles: 2 to 14,976 per model (42,051 for one of each); buildings 239 to 4,414; road pieces 16 to 222, park tiles 10 to 34, sidewalk tile 2; sci-fi van 3,662
Textures: 1024x1024 colour, emission, normal and AO maps (PNG) and one 2048x2048 PNG; particle textures 128 to 556 px. The Textures folder also holds 17 copies of a 1024x1024 MobileCityTexture.psd (four versions) left from the original FBX exports; one is used by a material
Materials: 15 (URP Lit, Simple Lit and Particles Unlit; Standard and legacy particle shaders in Built-in), both sets also in RenderPipelines/
Particle effects: 5 prefabs
Animation: 2 looping clips (28.9 s and 37 s) for the demo's hover vans
Colliders: mesh colliders on buildings, shops and the tower; colliders on roads, tiles, street lamps, traffic light, hydrant and water tank
UV mapping: yes
LODs: none
Rigging: none
Scale: several models import small; the ReadMe lists the scale each uses in the demo
Render pipelines: URP (tested with URP 14 in Unity 2022.3 and URP 17 in Unity 6.6) and Built-in (setup script included); HDRP not supported
Demo scene: 1, about 240 x 150 m
Minimum Unity version: 2022.3
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f1 | Compatible | Compatible | Not listed |
URP and the Built-in Render Pipeline. The materials ship for both: on URP in place, and as NeonCity_URP and NeonCity_BuiltIn sets in RenderPipelines/. In a Built-in project a setup script switches the materials and the demo scene when the pack loads (Tools > Cyberpunk Neon City re-runs it). Tested in Unity 2022.3 and 6.6. HDRP is not supported.
As listed on the Asset Store.