ToonTastic - Hospital Staff OFFICIAL SALE

Staff a clinic or a whole hospital. Combine skin tones, hair, beards and uniforms to create doctors, nurses, surgeons and cleaning staff, with 50 medical and office props to go with them.

One modular character, endless variations

  • 11 skin tones
  • 126 hair meshes: 21 styles in 6 colors
  • 174 facial hair meshes: 29 styles in 6 colors
  • 60 eyebrow meshes: 10 styles in 6 colors
  • Male and female eyes, eyelashes and 5 mouth shapes
  • Blinking and eye movement through blend shapes

In this pack: 16 wearable pieces

  • Doctor, Nurse, Surgeon and Cleaner outfits
  • Stethoscope accessory
  • Glasses, sunglasses and 9 earrings

50 props

Syringe, pill, 8 test tubes, cleaner spray, mop bucket, brooms, books, notebooks, folders, dossiers, pens, pencils, phone, briefcase, coffee and water bottle.

Animated and ready to use

  • 29 animations: Idle (3), Walk, Run, Jump (start / idle / land / full), Greeting, Talking, Sit / Get up, Pick up, Interact, Item change, Throw, Hit, Die, Lie down (2), Pistol idle / attack, Rifle idle / attack, Melee idle / 3 attacks
  • 10 still poses for menus, portraits and screenshots: Wave, Talk, Sit, Aim pistol, Aim rifle, Fight stance, Strike, Run, Jump, Throw
  • 20 ready-made characters as lightweight prefabs (2,772 to 4,980 triangles each)
  • Character Customizer demo scene: change every part and its color at runtime, randomize, preview animations
  • Character selection screen with the ready-made characters and the ones you saved
  • Save and load characters as JSON at runtime (works in builds), or bake them to a clean prefab in the editor (unused parts stripped)
  • Custom inspector: dress a character in the Scene view without entering Play mode
  • Small scripting API: SetPart, Step, Randomize, GetLook, ApplyLook
  • Works together with the other ToonTastic character packs: same rig, same material, same scripts
  • Materials for Built-in, URP and HDRP

Made to be light

  • One 256x256 color palette texture and one material for everything (plus a transparent variant for glass)
  • Body mesh: 1,756 triangles; clothing pieces: 48 to 1,185 triangles
  • Props: 38 to 600 triangles