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Package details
- Latest version
- 2.5
- Last updated
- First released
- Unity version
- 5.2.3 or later
- Package size
- 1.9 MB
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Keywords
Alpha Mask: UI, Sprites, Tilemaps, Particles, 3D
Price $20.00
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Alpha Mask: UI, Sprites, Tilemaps, Particles, 3D screenshot 1
About this asset
Works with Unity 5 and above.
Alpha Mask is a simple component used for alpha masking, similar to Flash or Photoshop.
- Works with Unity UI (uGUI) Images and Text, Sprites, Tilemaps, Particle Systems and 3D Transparent Unlit objects.
- Supports any shader (including TextMesh Pro) by simply copying a few lines of code (thoroughly described in the documentation)!
- Supports mobile, PC and all other platforms.
- Soft, anti-aliased, gradient and semi transparent masks supported.
- All script and shader sources included!
- Extremely easy to use.
- Mask textures can be clamped horizontally/vertically.
- Easy mask positioning in the Editor.
- Supports mask moving, scaling, rotation, UV scaling, UV offset.
- Fully supports RectTransform anchors, pivots etc. for the Mask and the masked elements.
- Supports all Canvas render modes: Screen and World Space.
- Masks can be freely rotated and mapped on any direction.
- Can be used for UI or 2D games (including either Unity UI, Sprites, Tilemaps, Particle Systems or 3D Quads).
- A sample with multiple alpha masks on a single sprite included (using a RenderTexture).
- Not tested on URP or HDRP.
Ask questions or discuss the plugin here.
Alpha Mask is a simple component used for alpha masking, similar to Flash or Photoshop.
- Works with Unity UI (uGUI) Images and Text, Sprites, Tilemaps, Particle Systems and 3D Transparent Unlit objects.
- Supports any shader (including TextMesh Pro) by simply copying a few lines of code (thoroughly described in the documentation)!
- Supports mobile, PC and all other platforms.
- Soft, anti-aliased, gradient and semi transparent masks supported.
- All script and shader sources included!
- Extremely easy to use.
- Mask textures can be clamped horizontally/vertically.
- Easy mask positioning in the Editor.
- Supports mask moving, scaling, rotation, UV scaling, UV offset.
- Fully supports RectTransform anchors, pivots etc. for the Mask and the masked elements.
- Supports all Canvas render modes: Screen and World Space.
- Masks can be freely rotated and mapped on any direction.
- Can be used for UI or 2D games (including either Unity UI, Sprites, Tilemaps, Particle Systems or 3D Quads).
- A sample with multiple alpha masks on a single sprite included (using a RenderTexture).
- Not tested on URP or HDRP.
Ask questions or discuss the plugin here.
From the publisher's Asset Store listing.