AQUIS - Water Toon Shader (Orto & Perspective) View on Asset Store (opens in new tab)

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Latest version
1.2.0
Last updated
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Unity version
6000.0.58 or later
Package size
140.0 MB
Files
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AQUIS - Water Toon Shader (Orto & Perspective)

by AureDevGames (opens in new tab)

4.9 / 5 · 12 ratings

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Stylized Water Shader for Ortho & Perspective Camera

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Price history

Last 6 months

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Price history for AQUIS - Water Toon Shader (Orto & Perspective), 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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AQUIS - Water Toon Shader (Orto & Perspective) screenshot 1

AQUIS - Water Toon Shader (Orto & Perspective) screenshot 1

About this asset

This is the first version of a stylized water shader that I created using Unity's Shader Graph. The shader is designed to work in both orthographic and perspective camera modes, making it versatile for various types of games, from top-down to fully 3D environments. While I'm still new to shader development, I hope that this shader can be a useful starting point for others looking to create water effects in their projects because it's made for being very modular.

Check the pro version there!

https://assetstore.unity.com/packages/vfx/aquis-pro-water-tool-shader-orto-perspective-370678

Check my manga style illumination shader there!

https://assetstore.unity.com/packages/vfx/shaders/manga-pencil-modular-shader-303276

From the publisher's Asset Store listing.

Technical details

Materials:

- Realistic Ocean 

- Stylized Ocean

- River

- Lava

- Poison

- Cold water

Size of some textures: 2048px

Different depending on user settings

6 different materials

2 custom shaders: Water Lit and Water Unlit 

(one is affected by illumination unlike the other one)

The terrains of the scene template are included too.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.58f2 Not listed Compatible Not listed

--IMPORTANT--

In order to avoid problems when the shader is getting included in a Web GL build, change the Renderer settings from Forward+ to Forward instead and uncheck the additional lights to cast shadows. These Shader Graph features are not supported by Web GL and might cause your project crash.

As listed on the Asset Store.