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The model consists 5 sets of unique textures
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
animation;
3x pose
8x walking
3x attack
1x Dying
1x fear
1x hit
3x idle
1x rage
3x run
1x talk
1x Transition