PlayerPrefs Inspector View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.3.9 or later
Package size
922 KB
Files
8
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PlayerPrefs Inspector

by Aztech Games (opens in new tab)

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A powerful PlayerPrefs editor window for Unity. View, edit, add, delete, rename, sort, search, and track which script set each key — with JSON export/import.

Price $4.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for PlayerPrefs Inspector, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov

Asset preview

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PlayerPrefs Inspector screenshot 1

PlayerPrefs Inspector screenshot 1

About this asset

PlayerPrefs Editor is a professional Unity Editor tool that gives you complete visibility and control over every PlayerPrefs key in your project — all from a clean, intuitive window without writing a single line of debug code.

Stop guessing at key names. Stop hunting through code to find where a value was set. Open the window and everything is right there.

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  • 🔍 Full Visibility: Automatically displays all saved and runtime PlayerPrefs with key, value, and color-coded type badges (Int, Float, String).
  • ✏️ Inline Editing: Edit keys and values directly in the list with staged changes to prevent accidental overwrites. Renaming automatically cleans up old entries.
  • 📌 Source Tracking: Track the exact script and line number that last updated any key, with one-click jump to your IDE and zero build overhead.
  • 🔎 Search & Organize: Instant real-time filtering, column sorting, and persistent drag-and-drop reordering.
  • 💾 JSON Import & Export: One-click snapshot backups to easily share test states across teams or restore save data during QA.
  • 🖥️ Native Cross-Platform Storage: Directly reads Windows Registry, macOS plist, and Linux binary prefs for instant, accurate type detection.

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From the publisher's Asset Store listing.

Technical details

  • Unity version: 2021.3 LTS or newer
  • Platform: Editor only — zero runtime cost, nothing included in builds
  • Assembly separation: PlayerPrefsTracker lives in the runtime assembly and writes type and source metadata directly to EditorPrefs using the same JSON format as the editor-side cache, so the two sides communicate without any cross-assembly dependency
  • Type resolution: Two-stage — platform storage type is read first, then the editor type cache takes precedence, ensuring types set through the editor window or the tracker are always preserved correctly
  • Open via: Tools → AztechGames → PlayerPrefs Editor
  • No third-party dependencies
  • Full C# source code included

📦 WHAT'S INCLUDED

PlayerPrefEditor.cs Editor window UI

PlayerPrefsRepository.cs All data read/write/cache operations

PlayerPrefsReader.cs Cross-platform native storage reader

PlayerPrefEntry.cs Data modelPlayer

PlayerPrefsTracker.cs Runtime drop-in replacement for PlayerPrefs.Set

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Compatible Compatible Compatible

As listed on the Asset Store.