Pine Pack - Behavior Trees View on Asset Store (opens in new tab)

Package details

Latest version
1.22.2 - Performance Boost
Last updated
First released
Unity version
6000.5.3 or later
Package size
1.5 MB
Files
400
Favorites
15
Views in the past week
28

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Pine Pack - Behavior Trees

by CatBorg Studio (opens in new tab)

5.0 / 5 · 4 ratings

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PINE enhances character AI in Unity with customizable behavior trees, real-time debugging, and seamless integration, enabling dynamic NPC interactions for immersive gameplay experiences.

Price $20.00

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Price history

Last 6 months

USD
Price history for Pine Pack - Behavior Trees, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.22.1 - Unity 6.5 Ready released 24 Sep 2026 v1.22.1 - Unity 6.5 Ready Version 1.22.2 - Performance Boost released 27 Sep 2026

Asset preview

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Pine Pack - Behavior Trees screenshot 1

Pine Pack - Behavior Trees screenshot 1

About this asset

◼ ​Behold! CatBorg Studio™ Presents ◼

P.I.N.E. - Procedural Intelligence Node Editor- allowing for the creation of complex behavior trees and decision-making systems.

◼ Key Features ◼

  • Standalone: PINE operates independently, requiring no additional modules or assets.
  • Node Editor: Includes an editor based on Unity's Graph View, facilitating an easy and intuitive workflow.

◼ Features List ◼

  • Blackboard: Provides flexible access to variables and included in-scene objects.
  • Custom Inspectors for Nodes: Designed based on developer feedback to streamline your workflow.
  • Node State Indicators: Enables quick identification of node and tree states.

◼ Node Types◼

  • Action Nodes represent the core tasks that an AI can perform within a Behavior Tree. These nodes execute specific actions, such as moving, attacking, or interacting with objects, allowing for dynamic gameplay behavior and interaction with the game environment. Amount of implemented Action Nodes: (63)
  • Decorative Nodes modify the behavior of their child nodes without directly executing actions. They can control flow, add conditions, or introduce additional logic, such as repeating actions, inverting success/failure conditions, or implementing cooldowns, enhancing the complexity and adaptability of AI behaviors. Amount of implemented Decorative Nodes: (11)
  • Selector Nodes act as decision-makers in a Behavior Tree, evaluating their child nodes in order. They succeed as soon as one child node succeeds, allowing for a fallback mechanism that prioritizes multiple possible actions, ensuring that the AI always attempts the most suitable action first. Amount of implemented Selector Nodes: (1)
  • Sequencer Nodes ensure that a series of child nodes are executed in order. They continue processing until one child fails or all succeed, making them ideal for tasks that require multiple steps to be completed in a specific sequence, such as preparing for an attack or navigating through a series of obstacles. Amount of implemented Sequencer Nodes: (1)
  • Fork Nodes provide conditional branching within a Behavior Tree while maintaining flexibility. They can function as standalone Action Nodes when no children are attached, or as Branch Nodes when connected to child outputs. A Fork Node evaluates its condition and routes execution to either the True or False child, or directly returns success/failure if no child is present. This makes Fork Nodes useful for controlling child running states, simplifying conditional logic, and reducing the need for additional structural nodes. Amount of implemented Fork Nodes: (14)

Full Node List could be check out in online documentation bellow.

◼ Integrated Assets ◼

◼ Support & Updates ◼

Running into issues with the asset, or stuck on a design idea? If you’re working with complex node setups or thinking of adding a custom node, reach out to me directly, and we’ll tackle it together.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.3f1 Compatible Compatible Not listed

As listed on the Asset Store.