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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 2021.3.28 or later
- Package size
- 788 KB
- Files
- 147
- Favorites
- 67
- Views in the past week
- 33
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $8.99 on
Keywords
Ultimate 2.5D Sprite System
- Price drop
Doom like sprite system for unity that supports several naming formats and includes sprite shadow shader.
Lowest recorded price
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Price history
Last 6 months
USDAsset preview
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Ultimate 2.5D Sprite System screenshot 1
About this asset
If you're looking to make a boomer shooter, rpg, or any sort of 2.5D game, this is the perfect asset for you. Easily put down characters in game using simple scripts that allow for swapping sprites at runtime, any amount of rotation angles (8, 16, etc), making a seemless bug free npc with little to no effort.
Unfortunately if you are looking for a discount on this asset, it is very unlikely to come since Unity picks which assets go on sale or not. Just know that there is nothing in my power I can do about that.
From the publisher's Asset Store listing.
Technical details
- Allows user to specify number of rotations
- Dynamically loads sprites from resources folder
- Sprite names picked by public variables, just put in the string, no more dragging/dropping
- Allows for different naming formats similiar to doom engine, such as combining rotations a2 and a8 to be a2a8, flipping the sprite for the other direction.
- Supports any format at any time, can go from "BOSSA3A7" to "BOSSM0"
- Allows for any size sprite name, not limited to four characters
- Can easily swap out sprites or sprite sets at runtime
- Includes sprite shadow shader, allowing for sprites to have shadows and react to light.
- Simple nav mesh script to see the sprite rotations in action
- Very easy to edit and build upon
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.28f1 | Compatible | Not listed | Not listed |
This asset uses graphical assets from Freedoom under the BSD license; see Third-Party Notices.txt file in package for details.
I have not tested the sprite shadow shader in other render pipelines, but the sprite rotations should work regardless.
As listed on the Asset Store.