Thick Sprite Mesh View on Asset Store (opens in new tab)

Package details

Latest version
2.1.0
Last updated
First released
Unity version
2022.3.40 or later
Package size
4.8 MB
Files
56
Favorites
12
Views in the past week
9

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$10.00 on

Keywords

Thick Sprite Mesh

by Zhixiang (opens in new tab)

4.6 / 5 · 5 ratings

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4 stars 0
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Transform 2D sprites into thick 3D meshes with just attaching a script! You can use it to create simple meshes or 2.5D/voxel visuals, in editor or at runtime, without 3D modeling skills.

Price $10.00

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Price history

Last 6 months

USD
Price history for Thick Sprite Mesh, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Thick Sprite Mesh screenshot 1

Thick Sprite Mesh screenshot 1

About this asset

Thick Sprite Mesh add the third dimension (depth) to your sprites - no 3D modeling skills needed!

This simple Unity plugin lets you transform any 2D sprite into a thick customizable 3D object with just a few clicks, while maintaining the sprite's original charm, and offering flexibility in design and appearance.

May be useful for creating the following visuals which have depth effects:

  • 3D cards
  • 3D icons
  • 3D style UI elements
  • voxel style elements
  • 2.5D platformers
  • etc.

FULL SOURCE CODE and SOURCE INTERPRETATION DOCUMENT are provided.

From the publisher's Asset Store listing.

Technical details

  • Customizable Front/Back/Side Faces: You can customize the appearances of front, back, and side faces separately.
  • Materials/Textures Options: You can apply custom materials or textures to each face.
  • Four Modes for Side Face:
    • solid color
    • custom texture
    • custom material
    • front edge (side face extends the edge colors of front face)
  • Adjustable Thickness: You can adjust the thickness/depth of the mesh.
  • Multiple UV Mapping Patterns for Side Texture: You can map the thickness of the sprite to the width or height of the side texture.
  • Editor & Runtime Support: You can create the meshes when designing your games in the editor, or generate the mesh during runtime
  • Runtime Modification: Meshes are generated dynamically, so the shape and appearence can be updated anytime during runtime.
  • Lightweight Script: All of the features are implemented in just one lightweight script (ThickSpriteMesh.cs).
  • Detailed Documentation Support:
    • Includes a comprehensive demo scene and clear manual to get you started quickly.
    • A documentation of the source code is also provided.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.39f1 Compatible Compatible Compatible
2022.3.40f1 Compatible Compatible Compatible

As listed on the Asset Store.