Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
animation;
1x Agreeing
5x attack
2x disturbance
1x Dying
1x hand wave
2x hit
7x idle
1x Jumping
1x anger
4x Walk
1x rage
1x run
1x talk