Tower Jump 2.0 View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
2022.3.46 or later
Package size
250 KB
Files
46
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19
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8

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Tower Jump 2.0

by Dancing Div Studio (opens in new tab)

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"Tower Jump " is a hyper-casual game template with customizable, randomly generated obstacles and enemy AI. Features dynamic tags like Bounce and Death, plus adjustable obstacle dimensions.

Price $4.99

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Price history

Last 6 months

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Price history for Tower Jump 2.0, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Tower Jump 2.0 screenshot 1

Tower Jump 2.0 screenshot 1

About this asset

Tower Jump Tower - Hyper Casual Game Template

Create your own hyper-casual bouncing game with this full game template! "Tower Jump" offers a complete solution for developing a fun and challenging ball-jumping game where players bounce down a tower with randomly generated obstacles. The asset includes a procedural obstacle generator, allowing easy customization of each obstacle's dimensions such as size and shape.

Key Features:

  • Random Obstacle Generation: Dynamic obstacles with multiple tags for varied gameplay, including:Bounce: Safe platforms to jump on.
    Death: Dangerous platforms that lead to losing the game.
    Flash: Trigger a flashbang effect.
    Break: Platforms you must break to gain points.
    Slow: Reduces the bounce speed temporarily.
    Enemy : Enemies that follow the player, equipped with the "Death" tag.
  • Procedural Obstacle Customization: Easily change the dimensions of obstacles, including their sides, length, and radius, for diverse gameplay experiences.
  • Simple Menu System

From the publisher's Asset Store listing.

Technical details

Features :

  • Random Obstacle Generation: Dynamic obstacles with multiple tags for varied gameplay, including:Bounce: Safe platforms to jump on. Death: Dangerous platforms that lead to losing the game. Flash: Trigger a flashbang effect. Break: Platforms you must break to gain points. Slow: Reduces the bounce speed temporarily. Enemy : Enemies that follow the player, equipped with the "Death" tag.
  • Procedural Obstacle Customization: Easily change the dimensions of obstacles, including their sides, length, and radius, for diverse gameplay experiences.
  • Simple Menu System

It supported all os that can support touch

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.46f1 Not listed Compatible Not listed

Add TextMeshPro to project or edit ui texts

As listed on the Asset Store.