Final Pool is a powerful and flexible object pooling system for Unity, designed to enhance performance by minimizing the overhead of object creation and destruction. It’s perfect for projects that require frequent object reuse, such as shooters, simulations, or any game with high object turnover.
Final Pool provides developers full control over pooling behavior With various customizable settings, including spawn/despawn thresholds, capacity limits, and optional interface callbacks. Its advanced profiling tools allow for detailed performance analysis, helping you identify and optimize potential bottlenecks.
Whether you need simple object pooling or complex behavior with state management, Final Pool is suitable for any project looking to improve performance and resource efficiency.
The Final Pool Profiler Module for Unity's built-in profiler requires the com.unity.profiling.core package (also known as the Unity Profiling Core API).
Please note, that this package is only needed for the profiler module; all other features of Final Pool will work without this dependency.