Vintage Radio Grand - Hero Prop with Static Variants View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2021.3.40 or later
Package size
208.4 MB
Files
56
Favorites
1
Views in the past week
2

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Vintage Radio Grand - Hero Prop with Static Variants

by Nollie Inward Game Assets (opens in new tab)

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Vintage Radio Grand in Hero variant, prop variant with reduced geometry and 3 static variants which come as single objects.

Price $25.00

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Price history

Last 6 months

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Price history for Vintage Radio Grand - Hero Prop with Static Variants, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Vintage Radio Grand - Hero Prop with Static Variants screenshot 1

Vintage Radio Grand - Hero Prop with Static Variants screenshot 1

About this asset

Most suitable for realistic enviroments.

Hero variants have dense geometry and every moving part is separated into objects. It absolutely can be used in a game due to well optimized LODs in 6 iterations. Lighter prop variant is well fitted for more tight geometry budget, some parts are moving. In case you want to reduce drawcalls to minimum - there are static variants which come as single objects. Prop and static variants have LODs in 4 iterations.

 Hero and prop variants use more complex collider setup, every submesh has its own collider. In static variants colldiers are reduced to minimum (1 or 2 boxes)

LODs were created manually, with reducing small triangles first in mind. 

Package comes set up for HDRP, but also has materials set up for Build-in Pipeline and Universal Render Pipeline. To convert prefabs to Build-in Pipeline just assign standard materials (provided) to files in Meshes folder. To convert to URP one step beyond is just changing the shader from Standard to URP Lit. Keep in mind transparent materials won't be looking as good as in HDRP, and to gain better visuals custom transparency shader is advised.

Textures are provided in 2 variants - Clean and Dirty

Textures applied in the materials are in PBR Metallic Roughness. In additional folder there are also textures for PBR Specular Glossiness (converted). Textures use custom naming convention (details in README file in documentation).

Textures created with InstaMAT

https://instamaterial.com/

From the publisher's Asset Store listing.

Technical details

Number of textures 16 (10+6 Spec Gloss)

Texture dimensions 4K

Polygon count [Hero/Prop] 10118/4495

Number of meshes/prefabs 10/10

Rigging: No

Animation count 0

UV mapping: Yes, non overlapping

LOD information Yes, up to 6 iterations

Types of materials and texture maps PBR Metallic Roughness + PBR Specular Glossiness (converted)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.40f1 Compatible Compatible Compatible Compatible

Package comes set up for HDRP, but also has materials set up for Build-in Pipeline and Universal Render Pipeline. To convert prefabs to Build-in Pipeline just assign standard materials (provided) to files in Meshes folder. To convert to URP one step beyond is just changing the shader from Standard to URP Lit.

As listed on the Asset Store.