View on Asset Store (opens in new tab)
Package details
- Latest version
- 3.1.0
- Last updated
- First released
- Unity version
- 2021.3.0 or later
- Package size
- 299 KB
- Files
- 282
- Favorites
- 12
- Views in the past week
- 9
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $17.50 on
Keywords
Scene Manager Toolkit
Enjoy a hassle-free scene management with a powerful user-friendly toolkit for both editor and runtime.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 11
Scene Manager Toolkit screenshot 1
About this asset
――――――――
Organizing and using scene assets becomes increasingly bothersome as a project grows, and the inability to reference them for runtime purposes makes working with scene assets a cumbersome annoyance.
Scene Manager Toolkit solves those issues with an all-in-one toolkit that simplifies scene asset management for both runtime and editor purposes.
With Scene Manager Toolkit, scene assets can finally be referenced in the inspector directly, and all of their relevant data can be retrieved with a simple method call. A dynamic layout of buttons offers a quick way to handle a scene asset's Build Settings and Addressables states.
Convenient SceneProcessors streamline runtime scene management. Managing scenes under any paradigm is as simple as calling Load(), LoadAdditive(), and Unload() with zero boilerplate code. Scene Manager Toolkit offers a thorough runtime toolkit with built-in event support, scene grouping, and the convenience of abstraction to support third-party scene management paradigms and specific optimization needs.
Create, rename, move into folder, delete, tag, search, and handle all states of a scene asset within a user-friendly editor window that automatically lists and keeps track of every scene asset of the project.
Scene Manager Toolkit transforms scene management into a smooth and efficient process, allowing you to focus on what really matters: creating great products!
――――――――
- Non-intrusive
- Addressables support
- Netcode for GameObjects support
- Facilitates scene management at runtime
- Facilitates scene management in the editor
- Does not change how the user interacts with Unity
――――――――
Content
See the "Technical details" section bellow for in-depth details.
Inspector
- References scene assets individually or in group in the Inspector
- Supports subscribing to loading, progress, and unloading events
- Provides convenient buttons to populate from existing groups and easily manage the build settings state and the addressable state of the scene asset
Runtime
- Easily access all necessary scene asset data through an Inspector reference
- Access a list of tags bound to the referenced scene asset
- Straightforward loading and unloading process for individual or groups of scene assets
Editor window
- Manages the scene assets of the Project
- Manages the scene assets of the Hierarchy
- Manages the scene assets of the Build Settings
- Manages the addressable state of scene assets
- Binds tags to a scene asset to simplify grouping and sorting
- Group scene assets
――――――――
Community
Scene Manager Toolkit is an evolving package.
As such, the Unity community's inputs helps us continuously improve the toolkit.
Join us on Discord to contribute to the discussion!
――――――――
Ludwell Studio facilitates your productions. One tool at a time.
From the publisher's Asset Store listing.
Technical details
Inspector
Any scene asset can be referenced in the Inspector through SceneAssetReference and SceneAssetReferenceGroup.
SceneProcessors streamline and simplify individual and grouped scene management under the Built-in, Addressables, and Netcode for GameObjects paradigms.
Management buttons
Located on SceneAssetReferences and SceneProcessors, they offer a quick way to ensure that a scene is ready for runtime by supporting build settings, addressables state, and quick access to the Scene Manager Toolkit editor window.
――――――――
Runtime
SceneAssetReference provides straightforward access to useful scene asset data such as the name, build index, and AddressableID.
SceneProcessors remove scene management boilerplate. A SceneProcessor provides user-friendly methods to LoadSingle(), LoadAdditive(), and Unload() scene assets through SceneAssetReference.
EventfulSceneProcessors provide a complete event subscription suite and automate event calls. When grouped, loading, progress, and unloading events are available for that group as well.
SceneProcessors and EventfulSceneProcessors can be registered as globally accessible.
――――――――
Editor window
Project scene management
Lists all scene assets of the project.
Scene assets can be searched.
Scene assets can be grouped.
Hierarchy scene management
- Name
- Location
- Creation
- Deletion
- Hierarchy management
- Build Settings management
- Addressables management
Tag management
Any number of tags can be bound to a scene asset to further simplify search. Tags bound to a scene asset are accessible at runtime.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.23f1 | Compatible | Compatible | Compatible | Compatible |
| 2023.1.0f1 | Compatible | Compatible | Compatible | Compatible |
| 2022.3.0f1 | Compatible | Compatible | Compatible | Compatible |
| 2021.3.0f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.