MOST IN ONE
A flexible toolkit that brings together a wide range of A LOT of unrelated assets, game systems, templates, mechanics, models, design patterns, and tricks ---
All built using THE SAME several MOST systems.
Each system is crafted to cover most real-world use cases and development perspectives.
🔹 Easy to implement, customize, and extend
🔹 Clean, modular architecture — use what you need, skip what you don’t
🔹 No complex setup — drag, drop, tweak, and go
🔹 Perfect for prototyping, production, or learning Unity best practices
🔹 Create tons in a flash
MOST IN ONE helps you build faster, smarter, and with fewer roadblocks.
📚 Documentation, features, and what you will get
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Current MOSTs...
Over 500 models included in the MOST IN ONE package, featuring 25 character base bodies and countless variations. See MOST Models documentation for full details
works as a manager to a collection of actions like particles, transform animations
sound effects, materials tweaks, camera control, and a lot more
A plug-and-play Unity editor bundle of attributes, drawers, and utility structs that supercharge inspectors—no custom editor boilerplate needed.
It adds styled headers/lines, conditional show/disable, required & hints, GUI tinting, help boxes, foldout grouping, and a lot more
TO Create/Store/Save/Load all of the game keys and data like currencies, current level, scores(current/best), IAP, etc.
Audio controller that targets Unity’s AudioMixer: manages 4 ready-to-go groups (Master/Music/SFX/UI), with a UI-support listeners
An EditorWindow that builds full runner levels based on your settings: start position, repeated road segments, endline, a configurable spawn window with profile save/load, and a lot more
The ultimate solution for object generation. Use it to spawn enemies, set GameObject positions on Awake, generate points, create patterns, and much more. Includes a powerful debug system to visualize spawn areas and points.
A complete Cross-platform input solution with built-in keyboard, Touch, and Mouse support. Includes all possible variations of custom buttons and joysticks, with support for multiple and stacked input UI and sources.
🔹 MOST Aim
An advanced ray and aim generator. Easily create aim rays with support for auto-aim, target detection, and precision shooting.
A powerful projectile spawner with extensive customization — spawn projectiles in bursts, offset their positions, assign directions, targets, and more.
A modular health and damage system with support for layer/tag filtering, health bars, damage/heal popups, effect triggers, and event hooks (On Heal, On Take Damage, On Defeat).
A detection system that tracks and locates objects around a defined area. Supports closest-object detection, area debug visualization, and real-time scanning.
A free-movement controller with support for dashing/rolling, speed and rotation settings, animation control, and camera following with rotation correction.
A grid-based movement system with 4/8 directional control, snapping, obstacle detection, animation handling, and camera following.
🔹 MOST Grab (Demo)
An object-grabbing and throwing system. Includes a direct aim visualizer and customizable throw force.
Global haptic system for Android and iOS. Automatically adapts to device capabilities, has zero dependencies, low battery impact, and includes plug-and-play scripts.
🔹 MOST Shop (Demo)
A visual selection and skin system for models, renderers, and materials. Includes a simulated currency system and simple scripting for extension.
Patterned object spawner that can generate repeating structures like stairs, multipliers, or end-level objects. Includes text pattern and color loop controls.
A transparency detection system for occluded objects, commonly used to fade objects that block the camera’s view of characters.
A configurable gate system with input/output logic (math/custom), automatic text labeling (positive, negative, or empty), animations, and a customizable output hook.
A touch-friendly straight-road movement system with smooth control, rotation direction support, camera follow, and road-bound constraints.
🔹 MOST Gradient (Shader)
A two-color gradient shader (including transparency), easy to configure and perfect for world-space effects and stylized visuals.
>>> Check all details of all MOST Systems <<<
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Current MOST Demos...
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If you have any questions or need more information about MOST IN ONE, whether before or after your purchase, feel free to reach out!