MOST IN ONE OFFICIAL SALE

MOST IN ONE

A flexible toolkit that brings together a wide range of A LOT of unrelated assets, game systems, templates, mechanics, models, design patterns, and tricks ---

All built using THE SAME several MOST systems.

Each system is crafted to cover most real-world use cases and development perspectives.


🔹 Easy to implement, customize, and extend

🔹 Clean, modular architecture — use what you need, skip what you don’t

🔹 No complex setup — drag, drop, tweak, and go

🔹 Perfect for prototyping, production, or learning Unity best practices

🔹 Create tons in a flash


MOST IN ONE helps you build faster, smarter, and with fewer roadblocks.


📚 Documentation, features, and what you will get

📚 ChangeLog and What's new

📚 Discord Channel

📚 Support Mail

________________________________________________________________


Current MOSTs...


🔹 MOST Models

Over 500 models included in the MOST IN ONE package, featuring 25 character base bodies and countless variations. See MOST Models documentation for full details


🔹 MOST_Action

works as a manager to a collection of actions like particles, transform animations

sound effects, materials tweaks, camera control, and a lot more


🔹 MOST_Editor

A plug-and-play Unity editor bundle of attributes, drawers, and utility structs that supercharge inspectors—no custom editor boilerplate needed.

It adds styled headers/lines, conditional show/disable, required & hints, GUI tinting, help boxes, foldout grouping, and a lot more


🔹 MOST_Database

TO Create/Store/Save/Load all of the game keys and data like currencies, current level, scores(current/best), IAP, etc.


🔹 MOST_AudioManager

Audio controller that targets Unity’s AudioMixer: manages 4 ready-to-go groups (Master/Music/SFX/UI), with a UI-support listeners


🔹 Runner Level Generator

An EditorWindow that builds full runner levels based on your settings: start position, repeated road segments, endline, a configurable spawn window with profile save/load, and a lot more


🔹 MOST Spawn

The ultimate solution for object generation. Use it to spawn enemies, set GameObject positions on Awake, generate points, create patterns, and much more. Includes a powerful debug system to visualize spawn areas and points.


🔹 MOST Controller

A complete Cross-platform input solution with built-in keyboard, Touch, and Mouse support. Includes all possible variations of custom buttons and joysticks, with support for multiple and stacked input UI and sources.


🔹 MOST Aim

An advanced ray and aim generator. Easily create aim rays with support for auto-aim, target detection, and precision shooting.


🔹 MOST Projectile Generator

A powerful projectile spawner with extensive customization — spawn projectiles in bursts, offset their positions, assign directions, targets, and more.


🔹 MOST Damage

A modular health and damage system with support for layer/tag filtering, health bars, damage/heal popups, effect triggers, and event hooks (On Heal, On Take Damage, On Defeat).


🔹 MOST Detector

A detection system that tracks and locates objects around a defined area. Supports closest-object detection, area debug visualization, and real-time scanning.


🔹 MOST Free Move

A free-movement controller with support for dashing/rolling, speed and rotation settings, animation control, and camera following with rotation correction.


🔹 MOST Grid Move

A grid-based movement system with 4/8 directional control, snapping, obstacle detection, animation handling, and camera following.


🔹 MOST Grab (Demo)

An object-grabbing and throwing system. Includes a direct aim visualizer and customizable throw force.


🔹 MOST Haptic Feedback

Global haptic system for Android and iOS. Automatically adapts to device capabilities, has zero dependencies, low battery impact, and includes plug-and-play scripts.


🔹 MOST Shop (Demo)

A visual selection and skin system for models, renderers, and materials. Includes a simulated currency system and simple scripting for extension.


🔹 MOST Repeat

Patterned object spawner that can generate repeating structures like stairs, multipliers, or end-level objects. Includes text pattern and color loop controls.


🔹 MOST Hide

A transparency detection system for occluded objects, commonly used to fade objects that block the camera’s view of characters.


🔹 MOST Gate

A configurable gate system with input/output logic (math/custom), automatic text labeling (positive, negative, or empty), animations, and a customizable output hook.


🔹 MOST Road Move

A touch-friendly straight-road movement system with smooth control, rotation direction support, camera follow, and road-bound constraints.


🔹 MOST Gradient (Shader)

A two-color gradient shader (including transparency), easy to configure and perfect for world-space effects and stylized visuals.


>>> Check all details of all MOST Systems <<<


________________________________________________________________


Current MOST Demos...

  • Cubey
  • Explosion
  • Dodge
  • Epic Road
  • Epic Runner
  • Pistol
  • Big Brain
  • Count
  • Ninja
  • 3Roads
  • Auto
  • Detect/Shoot
  • Lots of Rays (AIM system examples)
  • OnTouch Aim
  • Sniper
  • Multiply 1 _ 2
  • Grab
  • Strong
  • Hide
  • Skyscraper
  • Shop Skins
  • Shop Model
  • Arena_Brawl ball (Models Showcase)
  • Arena_Night (Models Showcase)
  • Arena_West (Models Showcase)
  • Rooms (Models Showcase)
  • Farm (Models Showcase)
  • Restaurants (Models Showcase)
  • Residential (Models Showcase)
  • Western (Models Showcase)
  • Characters (Models Showcase)
  • +20 more mini-showcase scenes

________________________________________________________________


If you have any questions or need more information about MOST IN ONE, whether before or after your purchase, feel free to reach out!

Contact Me