Corgi Fluids - Burst/Jobified Fluid/Wave Simulation View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.21 or later
Package size
13.7 MB
Files
84
Favorites
10
Views in the past week
10

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Corgi Fluids - Burst/Jobified Fluid/Wave Simulation

by Wandering Corgi (opens in new tab)

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Corgi Fluids gives your game's water/fluids realistic motion, hassle free!

Price $20.00

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Price history

Last 6 months

USD
Price history for Corgi Fluids - Burst/Jobified Fluid/Wave Simulation, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Corgi Fluids - Burst/Jobified Fluid/Wave Simulation screenshot 1

Corgi Fluids - Burst/Jobified Fluid/Wave Simulation screenshot 1

About this asset

Corgi Fluids is a drop-in solution to having simple yet realistic fluids in your game. This plugin works on ALL platforms Unity supports because it is running on the CPU, thanks to the magic of the Job System and Burst compiler. Your main thread will have time to breath while all of the heavy lifting is done on Unity's Job threads. This means you can even use this asset on mobile hardware.

Features:

  • Real-time "shallow water" fluid simulation. Makes realistic waves!
  • Easily read/write to the fluid simulation with a simple to use async API.
  • The API is written with performance-by-default as it's main goal.
  • Comes with an optional buoyancy system.
  • Highly configurable performance/quality options. Use the same system to power both mobile and high end consoles' fluids.
  • Easy to understand documentation.
  • Helpful support! Send me an email or hit me up on Discord if you need any help.
  • INCLUDES ALL SOURCE CODE.
  • Includes SubGraphs and raw HLSL include files for extending with your own shaders.
  • Battle tested!

Dependencies:

  • Mathematics Package (required)
  • Collections Package (required)
  • Burst (optional)
  • ShaderGraph (semi-optional)

Links:

From the publisher's Asset Store listing.

Technical details

  • The real-time fluid/wave simulation is handled entirely on the CPU.
  • Uses the Unity Job System to accomplish this. 
  • All of the jobs are [Burst] compiled. 
  • Depending on quality settings, CPU and GPU memory usage is usually very small. 
  • Most of the overhead is on the Job threads, the main thread has very little overhead. 

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.21f1 Compatible Compatible Not listed Compatible

As listed on the Asset Store.