Winter race track View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2022.3.50 or later
Package size
282.0 MB
Files
78
Favorites
6
Views in the past week
7

Price tracking

Last checked
Tracked since
Lowest recorded
$9.00 on

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Winter race track

by Remote Focus Design (opens in new tab)

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Winter landscape featuring a winding, challenging road set as a race track.

Discount -50% Previous price $18.00 Price $9.00

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Price history

Last 6 months

USD
Price history for Winter race track, 6 months Current $9.00; lowest $9.00; highest $9.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Winter race track screenshot 1

Winter race track screenshot 1

About this asset

This is a Unity Asset representing a racing track, optimized for drifting games, but can be easily adapted for circuit racing, drag racing or point-to-point racing.

The map can be traversed in both directions.

From the publisher's Asset Store listing.

Technical details

Scene description

This is a Unity Asset representing a racing track in a winter snowy environment, optimized for drifting games, but can be easily adapted for circuit racing, drag racing or point-to-point racing.

The scene contains Unity terrain with multiple texture layers and object details (rocks, grass, bushes). The other objects present in the scene are: tires, signs (for speed and direction), checkpoint gates, trees, rocks.

The map can be traversed in both directions.

Elements in the scene are grouped and labeled. Each entry starts with the prefix rfd_ so these resources can be easily located in your project.

Structure

The Asset folder is organized with folders: Materials, Models, Prefabs, Textures.

Prefabs

The map makes use of prefabs. There are a total of 7 prefabs.

Each prefab has its scale set to 1 on all axes and its position set to 0 on all axes. Double click on a prefab allows you to edit it and its children. Note: Changes will modify each prefab instance.

Model: Vertices | Edges | Faces

Speed pole: 28 | 52 | 26

Race gate: 122 | 260 | 140

Road signs: 20 | 36 | 18

Rock: 1800 | 4700 | 2800

Tire group (30 tires): 11000 | 2300 | 11500

Tree: 400 | 800 | 430

Wood fence: 200 | 300 | 140

None of the models and prefabs contain animations.

All models are UV mapped.

Textures

On average, textures are 2048px x 2048px.

The texture size depends on its purpose in scene, some objects have larger textures for more detail, other are smaller for far away placement.

All textures are in PNG format, some have an active alpha chanel (for example the plants).

All textures have been properly set up in the editor (for example normal maps are flagged appropriately).

There are no texture maps.

Lighting

The project makes use of Universal Render Pipeline (URP).

Light probes have been positioned in the map for best results when making use of them.

Models have the Generate lightmap UVs option checked for faster and better lightmapping.

Post processing

The scene has post processing applied. The following effects are being used: Bloom, Depth of Field, Vignette, Color Adjustments and Chromatic Aberration.

Collisions

Models have collisions applied to them. Most objects use the Box collider to calculate collisions faster.

Polygon count has been kept low, this track can be easily run or be optimized for mobile devices.

Notes

No audio, music, cars, scripts or other special effects are included in the package.

Help

You can contact me by email if you want me to help you with something regarding this map.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.29f1 Compatible Compatible Not listed
2022.3.50f1 Compatible Compatible Not listed

As listed on the Asset Store.