Performance Heat Map | Streamlined Analysis and Profiling Tool View on Asset Store (opens in new tab)

Package details

Latest version
1.1.3
Last updated
First released
Unity version
2021.3.23 or later
Package size
10.4 MB
Files
51
Favorites
99
Views in the past week
5

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Performance Heat Map | Streamlined Analysis and Profiling Tool

by VirusVR (opens in new tab)

2 ratings, too few to average

This utility is meant to give you a quick and effective way profile your scene's performance. It visualizes this data with a volumetric heatmap to highlight problematic and underutilized areas.

Price $15.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Performance Heat Map | Streamlined Analysis and Profiling Tool, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 10

Performance Heat Map | Streamlined Analysis and Profiling Tool screenshot 1

Performance Heat Map | Streamlined Analysis and Profiling Tool screenshot 1

About this asset

Streamlined

This utility streamlines the process of identifying performance issues in your scenes, automating the detection of areas with suboptimal performance and those not fully utilizing available resources. This enables you to focus your optimization efforts more effectively.

Precise Performance Insights

The heatmap visualization pinpoints performance bottlenecks with precision, especially in complex, occluded scenes

Ideal For VR

Ideal for VR game development, where consistent frame times are crucial and processing power is often limited, this tool helps ensure a smooth and immersive experience

Supports Runtime Optimizations

The utility supports (runtime) optimizations and occlusion culling solutions like Perfect Culling and LODs.

Advanced Sample Area Calculation
The utility automatically skips areas the player cannot access when gathering data, such as regions inside colliders or those too far from the ground. This ensures that only relevant areas are profiled, saving time and improving accuracy.

How It Works

Simply specify the volume for the utility to analyze and let it gather the data. You can then choose which stats to visualize.

The map seen in the media is not part of this asset.

From the publisher's Asset Store listing.

Technical details

-Capture perfromance statistics in a specified volume.

-Visualize captured data as a volumetric heat map.

-Heatmap generation is detached from sampling, so you can visualize different performance metrics without needing to resample data.

-Advanced Sample Area Calculation

-Full C# source code included

-Easy setup

-Sample scene included

-Documentation

-Support via email

-Captured statistics include:

  • setPassCalls
  • batches
  • drawCalls
  • tris
  • verts
  • frameTime
  • renderTime

Tested Unity versions:

Working:

  • 6000.0.17f1
  • 2023.2.7f1
  • 2021.3.23f1

NOT working:

  • 2020 Issues with old shader graph version. I'm working on backporting the shader and fixing other issues. If you're interrested in this version please let me know. That way I know if a Legacy version is even of interrest to anyone.
  • 2019.4.40f1 same issue

Package manager dependencies:

  • Editor coroutines
  • Shader Graph

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.23f1 Compatible Compatible Compatible

As listed on the Asset Store.