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Package details
- Latest version
- 2.1.0
- Last updated
- First released
- Unity version
- 6000.0.10 or later
- Package size
- 5.1 GB
- Files
- 301
- Favorites
- 40
- Views in the past week
- 75
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- Last checked
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- Lowest recorded
- $29.99 on
Keywords
Island Landscape Pack
A pack containing multiple large detailed landscapes with lot of customization.
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Price history
Last 6 months
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Island Landscape Pack screenshot 1
About this asset
INTRODUCTION
Kalysteon introduces you to the Island Landscape : inspired by the islands of the world, this pack blends sandy beaches, deep green hills and tropical landscapes, capturing the natural and exotic beauty of these island paradises.
🔥 VERSION 2.0 - FULLY REBUILT 🔥
The entire terrain system has been rewritten from the ground up.
- Now runs on HDRP AND URP from a single shader and a single material.
- NEW scatter tool: populate your terrains from the masks you painted, in one click.
- Real geometric relief on cliffs through tessellation (HDRP).
- Mirror-corrected triplanar projection: no stretching, no seams, no repetition.
- Procedural anti-tiling with zero extra texture cost.
- Full 14-page documentation.
Existing owners: this update is free.
- 🎬 SHORT PROMOTIONAL VIDEO 🎬Discover the essence of the island pack with this focused, concise preview video.
- ⛰️ MORE ABOUT THE LANDSCAPES ⛰️Want to see more worlds ? Discover many of the landscapes the Earth has to offer.
- ❔ QUESTIONS OR CONTACT ❔Have questions or feedback? Feel free to get in touch, I'm here to help!
____________________________________________________________________________________
FEATURES
⛰️ Terrains ⛰️
10 heightmaps of different shapes, each with its own hand-painted masks in 8K.
- Terrain Height : Including mountain ranges, pikes and flatter areas.
- Rock Mask : To define slopes.
- Mud Mask : To have some muddy areas.
- Leaves Mask : Where dense vegetation appears.
- Sand Mask : For beach areas and palms.
- Sand Wet Mask : From where the sea start.
🧶 The terrain material 🧶
Five blendable surfaces driven by your masks, competing by height so snow settles into the
cracks of rock instead of washing over it. One shader, one material, both pipelines.
Per surface:
- Tiling, independent height tiling
- Triplanar sharpness — the control that keeps cliffs looking like cliffs
- Normal, roughness and ambient occlusion strength
- Macro colour variation: large irregular patches that break visual uniformity
- Warp: distorts coordinates to kill repetition on large surfaces
Global:
- Height blending with per-surface bias
- Mask softening and rotation
- Procedural anti-tiling noise
- Slope deposit: material settles on gentle ground, steep faces stay bare
- Tessellation and subsurface scattering (HDRP)
🌲 Terrain Mask Scatter 🌲
A custom editor tool that places trees, rocks, props and ground cover using YOUR painted masks rather than Unity's splatmap, so what you see and what you walk through agree.
- Per-surface density, spacing, slope range and edge softness
- Reads masks, rotation and bias straight from the material: nothing to keep in sync
- Copy settings across every terrain in your open scenes
- Deterministic seed, preserves hand-placed objects
☀️ Lighting ☀️
Volume profiles for both pipelines, with every choice explained in the documentation.
____________________________________________________________________________________
REQUIREMENTS
- Project weight : 6,0 Go.
From the publisher's Asset Store listing.
Technical details
TERRAINS
- 10 landscapes, each 8192 × 8192 m (≈ 67 km²), with their TerrainData
- Demo scenes provided for both HDRP and URP, plus an asset showcase scene for each pipeline
- 10 heightmaps, up to 8192 × 8192
- 50 hand-painted masks (Leaves, Cliff, Mud, Sand and Wet Sand for every landscape) up to 8192 × 8192
TERRAIN MATERIAL
- 1 material driving 5 blendable surfaces: Leaves, Cliff, Mud, Sand and Wet Sand
- Surfaces blend by height, so one settles into the cracks of another instead of washing over it
- 5 surface texture sets at 4096 × 4096: BaseColor, Normal, Height and MAOHR (Metallic / AO / Height / Roughness)
- Built from a single Shader Graph targeting both HDRP and URP, with one shared material
- Tessellation and subsurface scattering on HDRP
VEGETATION & PROPS
- 18 ready-to-use prefabs: 8 trees (palms, broadleaf, giant, liana and more), 6 bushes and plants, 1 grass, 2 rocks, roots
- Every prefab comes with LODs and colliders already set up
- Textures up to 4096 × 4096
- Vegetation shader for HDRP and URP: wind animation, double-sided leaves and translucency, with adjustable translucency on URP
WATER
- HDRP ocean using the built-in Water System
- Custom URP water shader: big and small waves, tessellation, shore fade, caustics and foam
INCLUDED TOOL
- Terrain Mask Scatter: editor tool that places trees, rocks, props and ground cover from your painted masks, across several terrains at once, with one-click presets
LIGHTING
- Volume profiles for HDRP and URP, with every setting explained in the documentation
- Upscaling ready: DLSS / FSR on HDRP, STP on URP
DOCUMENTATION
- 13-page PDF included
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.7f1 | Not listed | Compatible | Compatible |
| 6000.0.10f1 | Not listed | Not listed | Compatible |
As listed on the Asset Store.