Island Landscape Pack View on Asset Store (opens in new tab)

Package details

Latest version
2.1.0
Last updated
First released
Unity version
6000.0.10 or later
Package size
5.1 GB
Files
301
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Island Landscape Pack

by Kalysteon (opens in new tab)

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A pack containing multiple large detailed landscapes with lot of customization.

Price $34.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Island Landscape Pack, 6 months Current $34.99; lowest $34.99; highest $34.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 2.1.0 released 3 Nov 2026 v2.1.0

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Island Landscape Pack screenshot 1

Island Landscape Pack screenshot 1

About this asset

INTRODUCTION

Kalysteon introduces you to the Island Landscape : inspired by the islands of the world, this pack blends sandy beaches, deep green hills and tropical landscapes, capturing the natural and exotic beauty of these island paradises.

🔥 VERSION 2.0 - FULLY REBUILT 🔥

The entire terrain system has been rewritten from the ground up.

  • Now runs on HDRP AND URP from a single shader and a single material.
  • NEW scatter tool: populate your terrains from the masks you painted, in one click.
  • Real geometric relief on cliffs through tessellation (HDRP).
  • Mirror-corrected triplanar projection: no stretching, no seams, no repetition.
  • Procedural anti-tiling with zero extra texture cost.
  • Full 14-page documentation.

Existing owners: this update is free.

____________________________________________________________________________________

FEATURES

⛰️ Terrains ⛰️

10 heightmaps of different shapes, each with its own hand-painted masks in 8K.

  1. Terrain Height : Including mountain ranges, pikes and flatter areas.
  2. Rock Mask : To define slopes.
  3. Mud Mask : To have some muddy areas.
  4. Leaves Mask : Where dense vegetation appears.
  5. Sand Mask : For beach areas and palms.
  6. Sand Wet Mask : From where the sea start.

🧶 The terrain material 🧶

Five blendable surfaces driven by your masks, competing by height so snow settles into the

cracks of rock instead of washing over it. One shader, one material, both pipelines.

Per surface:

  • Tiling, independent height tiling
  • Triplanar sharpness — the control that keeps cliffs looking like cliffs
  • Normal, roughness and ambient occlusion strength
  • Macro colour variation: large irregular patches that break visual uniformity
  • Warp: distorts coordinates to kill repetition on large surfaces

Global:

  • Height blending with per-surface bias
  • Mask softening and rotation
  • Procedural anti-tiling noise
  • Slope deposit: material settles on gentle ground, steep faces stay bare
  • Tessellation and subsurface scattering (HDRP)

🌲 Terrain Mask Scatter 🌲

A custom editor tool that places trees, rocks, props and ground cover using YOUR painted masks rather than Unity's splatmap, so what you see and what you walk through agree.

  1. Per-surface density, spacing, slope range and edge softness
  2. Reads masks, rotation and bias straight from the material: nothing to keep in sync
  3. Copy settings across every terrain in your open scenes
  4. Deterministic seed, preserves hand-placed objects

☀️ Lighting ☀️

Volume profiles for both pipelines, with every choice explained in the documentation.

____________________________________________________________________________________

REQUIREMENTS

  • Project weight : 6,0 Go.

From the publisher's Asset Store listing.

Technical details

TERRAINS

  • 10 landscapes, each 8192 × 8192 m (≈ 67 km²), with their TerrainData
  • Demo scenes provided for both HDRP and URP, plus an asset showcase scene for each pipeline
  • 10 heightmaps, up to 8192 × 8192
  • 50 hand-painted masks (Leaves, Cliff, Mud, Sand and Wet Sand for every landscape) up to 8192 × 8192

TERRAIN MATERIAL

  • 1 material driving 5 blendable surfaces: Leaves, Cliff, Mud, Sand and Wet Sand
  • Surfaces blend by height, so one settles into the cracks of another instead of washing over it
  • 5 surface texture sets at 4096 × 4096: BaseColor, Normal, Height and MAOHR (Metallic / AO / Height / Roughness)
  • Built from a single Shader Graph targeting both HDRP and URP, with one shared material
  • Tessellation and subsurface scattering on HDRP

VEGETATION & PROPS

  • 18 ready-to-use prefabs: 8 trees (palms, broadleaf, giant, liana and more), 6 bushes and plants, 1 grass, 2 rocks, roots
  • Every prefab comes with LODs and colliders already set up
  • Textures up to 4096 × 4096
  • Vegetation shader for HDRP and URP: wind animation, double-sided leaves and translucency, with adjustable translucency on URP

WATER

  • HDRP ocean using the built-in Water System
  • Custom URP water shader: big and small waves, tessellation, shore fade, caustics and foam

INCLUDED TOOL

  • Terrain Mask Scatter: editor tool that places trees, rocks, props and ground cover from your painted masks, across several terrains at once, with one-click presets

LIGHTING

  • Volume profiles for HDRP and URP, with every setting explained in the documentation
  • Upscaling ready: DLSS / FSR on HDRP, STP on URP

DOCUMENTATION

  • 13-page PDF included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.7f1 Not listed Compatible Compatible
6000.0.10f1 Not listed Not listed Compatible

As listed on the Asset Store.