Modular Basic Locomotion Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.4 or later
Package size
1.7 MB
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43
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Modular Basic Locomotion Pack

by CoryBaxterGameDev (opens in new tab)

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A customizable set of scripts for adding movement behavior to any character in a game including simple point-to-point movement, patrolling between designated areas, or dynamic wandering behavior.

Price $7.99

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Last 6 months

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Price history for Modular Basic Locomotion Pack, 6 months Current $7.99; lowest $7.99; highest $7.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

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Modular Basic Locomotion Pack screenshot 1

Modular Basic Locomotion Pack screenshot 1

About this asset

The Modular Locomotion Pack provides three core scripts: Move, Patrol, and Wander, each designed with flexibility and ease of use in mind. All three scripts are compatible with several different movement types, including Rigidbody forces, transforms, Root Motion, or Unity’s NavMesh system. Each script also includes customizable options for setting patrol points, waiting times, wander radii, animation compatibility and much more. This pack is suitable for nearly any genre, such as RPGs, simulations, RTS, and sandbox games. With my pack, developers can quickly set up character movement, patrolling or wandering behaviors for NPCs, enemies, animals, or any other moving entity in their project.

From the publisher's Asset Store listing.

Technical details

  • Three Core Movement Types:
    • Move Script: Direct point-to-point movement with flexible start/stop options.
    • Patrol Script: Allows for back-and-forth movement between multiple points or along a specified direction.
    • Wander Script: Enables freeform movement within a defined area to simulate natural roaming.
  • Movement Modes: Supports movement via Rigidbody forces, Transform manipulation, NavMesh agents or Root Motion.
  • Customizable Timing: Add delays between movements with constant or random wait times.
  • Flexible Destination Setup: Define destination points manually with Vectors, GameObjects or generate them dynamically based on direction.
  • Edge Behavior for Wander: Implements a smart bouncing mechanism to prevent units from getting stuck near the wander boundary.
  • Easy-to-Visualize Gizmos: Includes visual debugging tools to display patrol routes, wander radii, and target positions in the Unity Editor.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.4f1 Compatible Compatible Compatible Compatible

The example scene makes use of TextMeshPro.

As listed on the Asset Store.