BulletHell Elemental Template View on Asset Store (opens in new tab)

Package details

Latest version
1.7.1
Last updated
First released
Unity version
6000.0.38 or later
Package size
345.2 MB
Files
4,147
Favorites
226
Views in the past week
188

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BulletHell Elemental Template

by BizachiCode (opens in new tab)

4.7 / 5 · 18 ratings

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5 stars 15
4 stars 1
3 stars 1
2 stars 1
1 star 0

Template for top-down bullet hell games: 12 heroes, PvE survival with bosses, online PvP (MOBA, Battle Royale, Goal Rush) with Photon Fusion 2, and Offline, Firebase or WebSocket + SQL backends.

Price $50.00

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Price history

Last 6 months

USD
Price history for BulletHell Elemental Template, 6 months Current $50.00; lowest $2.00; highest $50.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.6.0 released 28 Sep 2026 v1.6.0 Version 1.6.1 released 28 Sep 2026 Version 1.7 released 23 Oct 2026 v1.7 Version 1.7.1 released 28 Oct 2026

Asset preview

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BulletHell Elemental Template screenshot 1

BulletHell Elemental Template screenshot 1

About this asset

A complete Unity template for top-down bullet hell and hero shooter games, for mobile, PC and WebGL. It runs offline right after import, and becomes online when you add Photon Fusion 2 and choose a backend.

Try the WebGL demo in your browser

Documentation

Discord Community

Developer's website

Gameplay

  • 12 example heroes with a basic attack and three skills, including summoners with pets, turrets, totems and traps.
  • PvE survival maps: survive the timer, beat the final boss, or both. Monster waves, level-up perk cards and evolving skills.
  • Bosses with phases, enrage, crowd control resistance and ground warnings.
  • Basic attack in automatic, manual or ammo mode, aim indicators, floating joystick and tap to auto-aim.
  • Elemental damage, breakable boxes, drops and game feel effects (hit flash, hit stop, squash, camera shake).

Multiplayer (requires Photon Fusion 2, not included)

  • Online co-op on the PvE maps, with a configurable number of players.
  • PvP modes: Arena, Team Deathmatch, Battle Royale, MOBA and Goal Rush, with bots that fill empty slots.
  • Parties to invite friends, and matches that continue when the host leaves.
  • Import Fusion and the network components are added by themselves.

Three backends

  • Offline: no setup, saves on the device.
  • Firebase: accounts, cloud save, security rules included.
  • WebSocket + SQL: your own authoritative Node.js (Colyseus) server with MySQL or MariaDB, free on GitHub. The server checks every purchase, reward and receipt.

Game systemsCharacters and skins, levels and mastery, stat upgrades, equipment and runes, inventory, crafting (Forge), shop, in-app purchases, quests, battle pass with seasons, daily and new account rewards, rechargeable energy, mailbox, coupons, friends, guilds, ranking and a GM panel.

Ready to customizeEverything is configured with ScriptableObjects. Every screen is a prefab with its own sprite atlas, and texts are translated into English, Portuguese, Chinese, Japanese and Korean.

Paid addons (sold separately): Loot Box, Lucky Wheel and Realtime Global Chat.

Documentation (an offline PDF is included) | Discord

From the publisher's Asset Store listing.

Technical details

  • Render pipeline: URP only.
  • Unity: 6000.0.38 or newer.
  • Required packages: Input System, AI Navigation, In-App Purchasing, 2D Sprite, Newtonsoft Json and Unity Toon Shader (com.unity.toonshader).
  • Optional: Photon Fusion 2 for multiplayer, and the Firebase Unity SDK (Auth, Firestore, Realtime Database) for the Firebase backend.
  • Platforms: Android, iOS, PC and WebGL. On WebGL use the Offline or WebSocket backend; the Firebase SDK does not support WebGL.
  • Languages: English, Portuguese, Chinese, Japanese and Korean.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.38f1 Not listed Compatible Not listed

As listed on the Asset Store.