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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 2022.3.40 or later
- Package size
- 178.7 MB
- Files
- 144
- Favorites
- 15
- Views in the past week
- 14
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $29.99 on
Keywords
Sci-fi Robot Character 01
- Price drop
High-quality, realistic sci-fi robot with humanoid rig and customizable materials
Lowest recorded price
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Price history
Last 6 months
USDAsset preview
1 / 10
Sci-fi Robot Character 01 screenshot 1
About this asset
Highly detailed, realistic 3D robot character. The model is rigged to Humanoid and has customizable materials.
Key Features
- Supports Built-in, URP, and HDRP
- Fully Rigged with Humanoid Rig
- Materials with easily customizable colors
- Includes full-body mesh and modular parts
Polycount
Faces 35,953 ・ Tris 70,900 ・ Verts 35,840
Character does not have LOD system
Materials
Materials are made in Shader Graph. There are three types of materials, one for each rendering pipeline (URP, HDRP, StandardRP).
Each part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.
Materials include configurable layers for dirt and blood effects.
All materials are easily extendable, allowing the addition or removal of layers if needed.
4K Textures
BaseColor, Normal, Emissive, IDMap, ORM(OcclusionRoughnessMetallic)
4 Texture sets: Torso, Head, Arms, Legs
Tested with various animations
Advanced Locomotion System v4
Lyra Starter Game
Standard 3rd person animations
From the publisher's Asset Store listing.
Technical details
Number of textures: 20
Texture dimensions: 4096x4096
Polygon count: 70,900
Number of meshes: 5
Number of prefabs: 60
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: 0
Types of materials and texture maps: PBR
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.40f1 | Compatible | Compatible | Compatible |
Please note that the customizable material was created in the Shader Graph. In the Built-in render pipeline, Shader Graph must be installed in your project, for the material to work correctly.
As listed on the Asset Store.