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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.60 or later
- Package size
- 16.6 MB
- Files
- 115
- Favorites
- 2
- Views in the past week
- 6
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $7.99 on
Keywords
21 It Joker Horror Evil Masks Pack - Kids Evil Fantasy - Stylized Party Mask
21 Evil IT Horror Jokers Faces Mask with a good quality texture. Scary & Horror Game Assets.
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Price history
Last 6 months
USDAsset preview
1 / 10
21 It Joker Horror Evil Masks Pack - Kids Evil Fantasy - Stylized Party Mask screenshot 1
About this asset
- Crafted with imagination, these 21 masks are perfect for Horror Games, gaming character customization, character wearing, school, and outings.
- Our masks showcase a variety of cute 3D cartoon Evil IT Horror Jokers Faces.
- Scale and Size maintained according to realistic sizes according to 1 Unit = 1 Meter = 1 Unity Cube
- The package has 22 texture PNG files with a size of 1024x1024 and 22 Normal Maps PNG with a size of 512x512.
From the publisher's Asset Store listing.
Technical details
- Geometry – Triangles 217.3k
- Vertices 118.8k
- PBR No
- Textures PNG 22 (Size: 1024x1024), Normal Maps PNG 22 (Size: 512x512)
- Materials 22
- UV Layers Yes
- Vertex Colors No
- Animations 0
- Rigged geometries No
- Morph geometries 0
- Scale transformations No
Important Notes (Easy Resolve Pink Materials for URP and HDRP):
This package includes an AutoSwitchMaterialShader script that detects the active render pipeline (HDRP, URP, or Built-in) and automatically switches the materials to the appropriate SpeedTree8 shader without manual adjustments.
For URP: Automatically switches to the Universal Render Pipeline ⮞ Nature ⮞ SpeedTree8 shader and enables Two-Sided = Yes.
For HDRP: Automatically switches to the HDRP ⮞ Nature ⮞ SpeedTree8 shader and enables Double-Sided = Checked.
For Built-in Pipeline: Automatically ensures Two-Sided rendering is enabled via the internal shader setting.
Once the package is imported, all SpeedTree8 materials in the Materials folder are correctly configured for the active render pipeline, no manual changes required.
For Manual Fix: Tools ⮞ AutoSwitchMaterial (LNA) ⮞ FixMaterials
Please refer to the Documentation📄 in the package for manual settings of materials.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.60f1 | Compatible | Compatible | Compatible |
Easy Fix for Pink Materials (URP/HDRP):
This package includes an AutoSwitchMaterialShader script that detects your render pipeline (URP, HDRP, or Built-in) and auto-applies the correct SpeedTree8 shader to the Materials:
• URP: Universal ⮞ Nature ⮞ SpeedTree8 (Two-Sided = Yes)
• HDRP: HDRP ⮞ Nature ⮞ SpeedTree8 (Double-Sided = Checked)
• Built-in: Two-sided enabled internally
Refer Documentation📄
As listed on the Asset Store.