View on Asset Store (opens in new tab)
Package details
- Latest version
- 0.1.15
- Last updated
- First released
- Unity version
- 6000.3.21 or later
- Package size
- 351.1 MB
- Files
- 221
- Favorites
- 141
- Views in the past week
- 94
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $22.50 on
Keywords
Traversal Pro: Physics-based Character Controller
Traversal Pro is a sandbox-style, physics-based character controller that’s super easy to get working. Just right click in the Hierarchy, select "Traversal Pro / Third Person Player" and you’re done!
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 5
Traversal Pro: Physics-based Character Controller screenshot 1
About this asset
Traversal Pro characters are upright capsule colliders with dynamic rigidbodies. Movement is completely physics-force-based so the character is not snapped or teleported to the ground each frame. This means its easy to add whatever physics forces you need for gameplay and a Traversal Pro character will react accordingly without any additional setup.
Any Rigidbodies in the scene, whether dynamic or kinematic, can act as platforms for Traversal Pro characters. When those objects move or rotate, characters on top of them will move and rotate automatically without any extra setup.
Features in Traversal Pro are implemented as individual components. They're not implemented in one large, complex script. So, if you don’t need a particular feature then you can just remove that component. Also, dependencies between Traversal Pro components are mostly referenced via interfaces rather than concrete classes. This means you can easily swap out most Traversal Pro components with custom classes that implement the same interface.
To add a Traversal Pro player controller to your scene, simply right click in the Hierarchy window and select Traversal Pro / Third Person Player (or First Person Player). Keyboard, mouse, and Gamepad work out of the box!
Be sure to check out the fun Playground sample scene found under Package Manager > Traversal Pro > Samples. And come join the Discord server here https://discord.gg/Rkk5UzAXTr
Note: Traversal Pro depends on Cinemachine 3. It will automatically download for free when you import Traversal Pro. If you are currently using Cinemachine 2, then you will need to follow their upgrade steps here https://docs.unity3d.com/Packages/[email protected]/manual/CinemachineUpgradeFrom2.html
From the publisher's Asset Store listing.
Technical details
Features
- Run
- Jump (with custom grace times/coyote time)
- Sprint (with camera field-of-view effect)
- Air Control
- Smoothly run up stairs without teleporting each step
- Custom max slope
- Slide down steep slopes
- Realistic free-fall air resistance (quadratic drag)
- Custom free fall terminal velocity
- Custom gravity scaling per character/object
- Optionally, camera rotates with ground rotation
- Camera smooth-damping works even during free fall
- Smooth character mesh rotation independent of camera rotation
- Character mesh rotates with ground rotation
- Procedural lean animation (leaning into turns when running)
- Required free packages (automatically installs with Traversal Pro)
- Input System
- Cinemachine 3
- Playground sample scene (URP only)
- First Person/Third Person perspective switching setup
- Pause Menu
- Gravity lift
- Dynamic Train
- Dynamic floating building
- Dynamic suspended plank bridges
- Bumpy terrain
- High-res ground textures
- Custom made high poly tree with LODs
- Foliage assets (from Unity Viking Village)
- Foliage wind shader graph
- Beautiful skybox
- Post processing
- "Gray boxing" prefabs with grid material usable in any scene
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.21f1 | Compatible | Compatible | Compatible | Compatible |
Traversal Pro is compatible with all render pipelines. Please note, however, that the Playground sample scene is built with URP.
As listed on the Asset Store.