Highway Racer 2

Highway Racer 2 is a physics based endless racing game where you race through randomly generated curved roads, dodge traffic at high speeds, earn scores, and unlock & upgrade your vehicles.



🎁 Includes Realistic Car Controller Pro ($50 value) for FREE!



When you buy Highway Racer 2, you also get full access to Realistic Car Controller Pro on the Unity Asset Store worth $50 on its own. That means you're getting two assets for the price of one!



PC Demo - WebGL Demo - Android Demo

Documentation - Tutorials



🚀 What You Get


  • 4 Game Modes — One Way, Two Way, Time Attack, and Bomb mode. Each one plays differently and keeps things fresh.
  • 14+ Vehicles — Unlock and upgrade cars with your earned score. You can easily set your own prices and upgrades in the editor.
  • Endless Curved Roads — Roads curve and twist randomly, so every run feels different. You can also stick with straight roads if you prefer.
  • Vehicle Customization — Paint, wheels, spoilers, NOS, and more. Make each car truly yours.
  • Realistic Vehicle Physics — Powered by Realistic Car Controller Pro, giving you smooth and responsive vehicle handling.
  • Multiple Camera Views — FPS, TPS, TPS Fixed, and Top-Down. Pick whatever feels right for you.
  • Smart Traffic System — Traffic cars switch lanes, react to your driving, and keep you on your toes.
  • Works Everywhere — Fully tested on PC, Mac, Linux, Android, iOS, and WebGL.
  • Easy to Reskin — Drop your own 3D models onto the curved roads. You're not limited to the demo assets.
  • Quick Scene Setup — Use the built-in Scene Manager to create new main menu and gameplay scenes in seconds.
  • Mobile Ready — Touch, gyro, steering wheel, and joystick controls are all built in.
  • Full Documentation & Tutorials — Step-by-step guides covering vehicle setup, level creation, optimization, and more.

🎛️ Compatibility


  • Unity 6 (6000.3.6f1 and above)
  • Universal Render Pipeline (URP)
  • New Input System
  • Tested on PC, Mac, Linux, Android, iOS, and Web

🎴 URP


  • This project uses the Universal Render Pipeline (URP). Make sure your URP is up to date through the Package Manager to avoid any dependency issues.