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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.13 or later
- Package size
- 554.1 MB
- Files
- 25
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- 12
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- 6
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Keywords
Ruined Stone Well module
Ruined Stone Well | 3D Asset This environment asset of an old ruined destroyed stone well, is great for interior damp wet caves, as well as exterior castle or medieval scenes.
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Ruined Stone Well module screenshot 1
About this asset
Ruined Stone Well |3D Asset
This environment asset of an old ruined destroyed stone well, is great for interior damp wet caves, as well as exterior castle or medieval scenes.
- I also aimed to make this asset fit well within the Quixel Megascans asset collection [ Collections/Environment/Natural/Wetland ]
There are 3 texture variations included
- Stone
- Stone_MossDry
- Stone_MossWet
Prefabs are setup and ready to go
Albedo textures use ACES color science for more accurate colors and tones, a richer, more cinematic feel, to enable this its simple:
- Set your project color space in player settings to linear (not gamma)
- Then its just a matter of making sure you have the free Unity post processing installed and working(com.unity.postprocessing)
- We provide you with an ACES view transform Post Process Profile so you dont have to stress.
From the publisher's Asset Store listing.
Technical details
- Real World Scale 3.72 m(L) x 3.48 m(W) x 0.92 m(H)
- Properly Set Pivots and designed to be part of a modular system
- Properly authored uv's in the 0-1 space (single tile for the whole asset)
- All versions are carefully curated, so that they share the same UV's, which means the same textures will work on all versions, including the lod's and proxies.
- Textures are in standard .tif format for their superior quality AND excellent compression ratio
- All textures are 4K
- PBR and Metal-Rough workflow
- The game version has 7 levels of detail, plus a mesh collider so you can pick and choose what you need for your use case.
- The meshes are all properly triangulated, again this is so they will remain consistent across every software and renderer
- Designed for current and next gen technology.
- Great for Texture Streaming technology.
- Great for Meshlet / Nanite technology.
Polycount
- Lod 0 = 776 K Tri's
- Lod 1 = 388 K Tri's
- Lod 2 = 194 K Tri's
- Lod 3 = 97 K Tri's
- Lod 4 = 48 K Tri's
- Lod 5 = 24 K Tri's
- Lod 6 = 12 K Tri's
Polycount is better measured in triangles (or Tri's) as a performance benchmark But if your used to using polycount to judge your models, you can get a rough idea of how many polys by just taking the tri count and halving it.
Also it is not recommended to use all 7 lod levels, that would likely cause too much overhead, instead it's best for you to pick and choose; and only use the levels that are necessary for your project.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.13f1 | Compatible | Not listed | Not listed |
The package uses the Unity post processing v2 (free)
This is used so that the ACES volor Viewtransform can be used.
com.unity.postprocessing
As listed on the Asset Store.