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- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows you to apply your animations designed for a humanoid skeleton).
- A shader with double-sided rendering is used for the Built-in pipeline.
- The color change is not configured, there is a texture map with an alpha channel for changing the color and number.
- Skins
- Animations
- Animations: 11
- Attack
- back
- hit
- idle
- run
- walk
- walk-l
- walk-r
- death
- working voltage back
- working voltage hand;
- Animated: (Yes)
- Rigged: (Yes)
- Animated: (Yes)
- Number of Animations: 11
- Animation types (Root Motion/In-place): 3/8
- Number of characters: 1
- Vertex counts of characters: 29 100
- Number of Materials and Material Instances: 5
- Number of Textures: 15
- Texture Resolutions: