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Package details
- Latest version
- 2.1
- Last updated
- First released
- Unity version
- 2022.3.16 or later
- Package size
- 6.6 MB
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- 38
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- $34.99 on
Keywords
- Search for Mesh Combine
- Search for mesh simplify
- Search for lod generator
- Search for level of details
- Search for Mesh Simplifier
- Search for material combine
- Search for texture atlas
- Search for draw calls
- Search for LOD
- Search for skinned mesh combine
- Search for skinned mesh renderer
- Search for optimization
Simple Mesh Pro Edition - LOD Generator & Mesh Combiner
Simple Mesh Pro combines the power of Simple Mesh and One Mesh to simplify LOD creation and mesh combination in Unity. Effortlessly optimize your game’s performance with this streamlined solution.
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Simple Mesh Pro Edition - LOD Generator & Mesh Combiner screenshot 1
About this asset
Simple Mesh Pro: Your Ultimate Mesh Optimization Toolkit
Includes both Simple Mesh and One Mesh – Save over 20% by getting these two powerful tools together!
Due to new function update, you may need to remove the old version then reimport the new version to avoid errors.
New function update:
Billboard support added to Simple Mesh.
Mesh to Skinned mesh added to One Mesh.
Simple Mesh
Effortlessly create and manage Level of Detail (LOD) models with this powerful and intuitive LOD generator.
More details available on the Simple Mesh asset page
One Mesh
One Mesh is a powerful tool that combines both skinned and static meshes, along with materials for skinned meshes, ensuring a streamlined and efficient workflow for your Unity projects.
More details available on the One Mesh asset page
- LOD & Billboard Generation: Easily optimize graphics with automated LODs and basic billboards.
- Combine Skinned Meshes: Minimize draw calls and improve performance by combining skinned meshes.
- Material Combination: Reduce batches by merging materials for skinned meshes.
- Static Mesh Combination: Combine static meshes to optimize rendering.
- Performance Boost: Achieve up to 200% improved frame rates.
- User-Friendly Design: No coding required – intuitive UI ensures a quick learning curve.
For detailed information about each tool’s current limitations, visit their respective asset store pages.
From the publisher's Asset Store listing.
Technical details
Simple Mesh
- Mesh Simplification: Reduce polygon counts while preserving visual quality.
- Manual & Auto LOD Generation: Easily create LODs to optimize performance at different view distances.
- Simplified Mesh Save Function: Save simplified meshes directly to your project, streamlining asset management.
- Create Prefabs for Generated Meshes: Convert optimized meshes into prefabs with functional LOD groups.
- Extremely Powerful Batch Processing: Efficiently process large numbers of objects in seconds, ideal for extensive projects.
- Basic Billboard Generation: Create billboards for distant objects to further enhance performance.
- Real-Time Multiple Objects Preview: Instantly see the results of your optimization efforts across multiple objects.
- Supports Mesh Renderer & Skinned Mesh Renderer: Versatile support for both static and animated models.
One Mesh
- Combine Skinned Mesh Renderers:Supports built-in, URP, and HDRP pipelines.
Streamlines complex character models into a single skinned mesh for improved performance.
- Combine Materials for Skinned Mesh Renderers:Supports Standard shader, URP lit, and HDRP lit.
Efficiently merges materials to reduce draw calls and enhance rendering performance.
Specific shader support:
- Standard Shader (Built-in): Main Textures, Metallic Maps, Normal Maps, and Occlusion Maps.
URP Lit: Main Textures, Metallic Maps, Normal Maps, and Occlusion Maps.
HDRP Lit: Base Map, Mask Map, and Normal Maps. - Combine Mesh Renderers:Versatile support for static mesh renderers as well.
- Asset Saving and Prefab Creation:Automatically saves all combined assets for reuse.
Seamlessly creates prefabs, enhancing workflow efficiency and project organization. - Performance Optimization:Significant FPS Increase: Boosts frame rate by up to 200%, ensuring smoother gameplay.
Draw Call Reduction: Reduces batches and skinned mesh renderers by 80-90%, dramatically lowering rendering overhead.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.4.2f1 | Compatible | Compatible | Compatible |
| 6000.0.24f1 | Compatible | Compatible | Compatible |
| 2022.3.16f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.