zombie 2 stylization



Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

3 recruitment of unique textures

animation;

4x attack

1x Dying

1x hit

5x idle

1x rage

2x run

1x talk

1x transformation

7x walking