View on Asset Store (opens in new tab)
Package details
- Latest version
- 2.1.0
- Last updated
- First released
- Unity version
- 6000.0.10 or later
- Package size
- 1.9 GB
- Files
- 149
- Favorites
- 10
- Views in the past week
- 50
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $29.99 on
Keywords
Arctic Landscape Pack
A pack containing multiple large detailed landscapes with lot of customization.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 16
Arctic Landscape Pack screenshot 1
About this asset
INTRODUCTION
Kalysteon introduces you to the Arctic Landscape: inspired by the icy expanses of the far
north, this pack captures the raw majesty of snow-capped mountains, monumental peaks and erosion sculpted by time, settings that are both realistic and imposing.
🔥 VERSION 2.0 - FULLY REBUILT 🔥
The entire terrain system has been rewritten from the ground up.
- Now runs on HDRP AND URP from a single shader and a single material.
- NEW scatter tool: populate your terrains from the masks you painted, in one click.
- Real geometric relief on cliffs through tessellation (HDRP).
- Mirror-corrected triplanar projection: no stretching, no seams, no repetition.
- Procedural anti-tiling with zero extra texture cost.
- Full 14-page documentation.
Existing owners: this update is free.
- 🎬 SHORT PROMOTIONAL VIDEO 🎬Discover the essence of the arctic pack with this focused, concise preview video.
- ⛰️ MORE ABOUT THE LANDSCAPES ⛰️Want to see more worlds ? Discover many of the landscapes the Earth has to offer.
- ❔ QUESTIONS OR CONTACT ❔Have questions or feedback? Feel free to get in touch, I'm here to help!
____________________________________________________________________________________
FEATURES
⛰️ Terrains ⛰️
10 heightmaps of different shapes, each with its own hand-painted masks in 8K.
1. Terrain Height: mountain ranges, peaks and flatter areas.
2. Cliff Mask: defines slopes and exposed rock.
3. Mud Mask: muddy, low-lying ground.
4. Snow Mask: where the snow settles.
5. Ice Mask: frozen surfaces.
🧶 The terrain material 🧶
Five blendable surfaces driven by your masks, competing by height so snow settles into the
cracks of rock instead of washing over it. One shader, one material, both pipelines.
Per surface:
- Tiling, independent height tiling
- Triplanar sharpness — the control that keeps cliffs looking like cliffs
- Normal, roughness and ambient occlusion strength
- Macro colour variation: large irregular patches that break visual uniformity
- Warp: distorts coordinates to kill repetition on large surfaces
Global:
- Height blending with per-surface bias
- Mask softening and rotation
- Procedural anti-tiling noise
- Slope deposit: material settles on gentle ground, steep faces stay bare
- Tessellation and subsurface scattering (HDRP)
🌲 Terrain Mask Scatter 🌲
A custom editor tool that places trees, rocks, props and ground cover using YOUR painted masks rather than Unity's splatmap, so what you see and what you walk through agree.
- Per-surface density, spacing, slope range and edge softness
- Reads masks, rotation and bias straight from the material: nothing to keep in sync
- Copy settings across every terrain in your open scenes
- Deterministic seed, preserves hand-placed objects
☀️ Lighting ☀️
Volume profiles for both pipelines, with every choice explained in the documentation.
____________________________________________________________________________________
REQUIREMENTS
* Unity 6.3 (6000.3) or newer
* HDRP or URP — both included
* Project weight: 1.8 GB
DOCUMENTATION HERE
From the publisher's Asset Store listing.
Technical details
TERRAINS
- 10 landscapes, each 8192 × 8192 m (≈ 67 km²), with their TerrainData
- Demo scenes provided for both HDRP and URP
- 10 heightmaps, up to 8192 × 8192
- 40 hand-painted masks (Snow, Mud, Ice and Cliff for every landscape) up to 8192 × 8192
TERRAIN MATERIAL
- 1 material driving 5 blendable surfaces: 4 supplied, 1 slot left free for your own textures
- Surfaces blend by height, so one settles into the cracks of another instead of washing over it
- 4 surface texture sets at 1024 × 1024: BaseColor, Normal, Height and MAOHR (Metallic / AO / Height / Roughness)
- Built from a single Shader Graph targeting both HDRP and URP, with one shared material
- Tessellation and subsurface scattering on HDRP
INCLUDED TOOL
- Terrain Mask Scatter: editor tool that places trees, rocks, props and ground cover from your painted masks, across several terrains at once
LIGHTING
- Volume profiles for HDRP and URP, with every setting explained in the documentation
DOCUMENTATION
- 13-page PDF included
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.7f1 | Not listed | Compatible | Compatible |
| 6000.0.10f1 | Not listed | Not listed | Compatible |
As listed on the Asset Store.