View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2022.3.13 or later
- Package size
- 207.0 MB
- Files
- 46
- Favorites
- 1
- Views in the past week
- 3
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
ASGS Double Pipe IED Bomb Interactable
This Pipe Bomb prop is designed for various types of workflows and styles. With realistic textures and a realism inspired design this prop will look great in both simulation and gaming experiences.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 10
ASGS Double Pipe IED Bomb Interactable screenshot 1
About this asset
The ASGS Double Pipe IED bomb includes 3 mesh variants for the bomb itself, 3 mesh states of the tape, Base (uncut), Cut, and Cut Moved (moved out of the way of the phone dial pad). These various meshes are included to make it easy for wider use. Want pressable buttons - Use the wButtons mesh. Worried about performance, or maybe your game is 3rd person so pressing the buttons isn't really noticeable? Well then the Prop version of the mesh might be the better way to go.
Various prefabs have been setup for these different setups, as well as additional meshes included that combine the tape with the bomb in case you don't want to interact with the bomb itself at all and maybe just want to throw it into a vault to take care of the explosion. This asset is designed to meet various needs for various projects.
Included are the standard textures for URP and HDRP of Color, Emissive, Mask, Metallic Smooth, Normal, Specular Smooth, as well as additional "Bonus Textures" for other workflows and material formats - Ambient Occlusion, Glosiness, Height, Metallic, Normal (for DirectX), ORM, Roughness, and Specular.
User Notes:
-The Prefabs for URP/HDRP "P_Interact_Double_Pipe_IED" are set up with "Tape_Cut_Blend" as well as the hidden Asset in the Prefab "Tape_Cut_Moved" The intent is that Tape_Cut_Blend will have it's animation setup to trigger when cut. Then the player or whatever character preffered will put their hands over the cut area and model swap to Tape_Cut_Moved while covered up by the hands.
There are 3 Primary Prefabs
- P_Double_Pipe_Phone_IED_Prop: This version does not have pressable buttons, this exists simply to improve performance. The buttons are still there in the higher LODs, but have been combined with the mesh dropping the number of batches from 48 down to a mere 12 when the max LOD is on screen. While having all buttons pressable is cool. Depending on how much is on screen it might not be great for performance.
- P_Double_Pipe_Phone_IED_wButtons_Additional_LODs: This is simply the version that has the pressable parented button meshes for LOD0 and LOD1, but also includes LODs 2, 3, and 4 that have non-interactive buttons. This is useful if you want to use the asset in a larger scene/environment where it can be viewed from far away.
- P_Interact_Double_Pipe_IED: This is the one set up for full interaction. The tape is set up with an animator where it simulates being cut (put in the animation controller but needs a scripted trigger). The buttons are pressable, and the mesh "Tape_Cut_Moved" is hidden in the prefab to swap models with the animated one when covered up by hands that should be moving the cut tape out of the way of the phones dial pad.
From the publisher's Asset Store listing.
Technical details
Number of textures: 6 Primary, 8 Bonus
Texture dimensions: 4096x4096
Polygon Count: LOD0 Bomb - 9204 tris, LOD 0 Cut Tape Moved - 1108 tris
Minimum polygon count: LOD4 Bomb - 827 tris LOD2 - Tape - 254 tris
Maximum polygon count: 10,312 Using the Moved Tape and Bomb LOD0 meshes.
Number of meshes/prefabs: Meshes - 8
Prefabs - 5 x 3 (5 for HDRP Lit, URP Lit Metallic Smooth, URP Lit Specular Smooth Workflows)
Rigging: No
Animation count: 1
Animation type list: Blendshape
UV mapping: Yes
LOD information (count, number of levels) Bomb - 5 LODs, Tape - 3 LODs x 3(each static state)
Types of materials and texture maps - PBR, Met Standard, Specular, bonus textures include ORM, AO, Glossiness, etc.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.13f1 | Compatible | Compatible | Compatible |
Textures are included for additional pipelines, but textured prefabs for the revolver are already setup to use for URP and HDRP. If using a different pipeline, simply use the existing prefabs in the main prefab folder and apply a material and textures using your projects workflow.
As listed on the Asset Store.