Mutant Monster 10
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
5 recruitment of unique textures
recruitment of animation;
monster;
1x Agreeing
1x anger
5x attack_1
2x disturbance
1x Dying
1x hand wave
2x hit
6x idle
1x interaction idle 1
1x Jumping
1x Jumping atak
4x Walking
1x talk
1x run
1x talk
weapons;
4x attack 1
2x idle
1x run
1x hit
2x walk
Mutant monster 9
3 recruitment of unique textures
recruitment of animation;
weapons:
4x attack
1x death
2x idle
1x impact
1x run
1x walk
1x Walk Back
1x Walk Left
1x Walk Right
monster:
3x attack
2x hit
3x idle
1x rage
1x Walk Back
1x Walk Left
1x Walk Right
1x run
1x walk
Mutant Monster 8
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
4 recruitment of unique textures
recruitment of animation;
Mutant Monster 7
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
recruitment of animation;
Mutant Monster 6
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
4 recruitment of unique textures
recruitment of animation;