Game Management View on Asset Store (opens in new tab)

Package details

Latest version
1.0.4
Last updated
First released
Unity version
6000.0.38 or later
Package size
133.9 MB
Files
71
Favorites
32
Views in the past week
10

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Game Management

by Mobazy (opens in new tab)

1 rating, too few to average

Drag 1 prefab in and you have a game management system. This prefab saves the player's level progress, sound effects, music, and vibration settings.

Price Free

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Price history

Last 6 months

USD
Price history for Game Management, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 4

Game Management screenshot 1

Game Management screenshot 1

About this asset

This package is free to use in your commercial games. The Game Manager package is owned by Mobazy LLC and cannot be modified and sold.

Setup

  1. In all of your game scenes or levels drag in the package GameManager/Prefabs/Game Management.prefab
  2. Delete your Camera if you have one, this package uses Cinemachine Cameras.
  3. Add a loading scene. Create a game object, and add the script StartCurrentLvl.cs. An example scene was provided in GameManager/Scenes/Loading Scene. This will load the player's current level.
  4. In your custom scripts call any Management functions.
  • An ExamplePlayer.cs script was provided that calls GameManagement.StartLevelSuccess() to save the player's current progress and load the next level.
  • Optional: If you have more than one loading scene, set the value of NumberOfLoadingScenes in GameManagement prefab.

From the publisher's Asset Store listing.

Technical details

The saving mechanism used is player prefs. The Game Manager package is optimized for mobile, caching the saved settings.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.38f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.